All you need is to head to
<a href="http://ffmpeg.zeranoe.com/builds/">http://ffmpeg.zeranoe.com/builds/</a> <div><br></div><div>There is a Dev build which holds the header files and the .lib/.dll's for Windows, I've recently linked to them in my VS project and it worked fine.<br>
<br><div class="gmail_quote">2012/2/29 Andrey Utkin <span dir="ltr"><<a href="mailto:andrey.krieger.utkin@gmail.com">andrey.krieger.utkin@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br><br>среда, 29 февраля 2012 г. пользователь Craig Murray <<a href="mailto:craigmurray100@gmail.com" target="_blank">craigmurray100@gmail.com</a>> писал:<div><div class="h5"><br>> I've been asked to package ffmpeg inside an Adobe AIR application. The Adobe documentation says that this can be done by compiling the app (ffmepg in this case) as a .dll (for windows) and a .framework(for mac). I'll need to do both.<br>
><br>> So my question is, how hard is going to be to change the make files to produce these linkable lilbraries instead of executables as they are now?<br>><br>> And 2nd, can anyone give me some hints of get me started with how to modify the makefiles or whatever else needs changed to achieve this?<br>
><br>><br>> Thanks much!<br>><br><br></div></div>IIRC, actually you have dll when building on windows. Ensure --enable-shared configure option.<br>Regarding mac - framework is generally a directory with static or dynamic libs. There must be generic tutorials on packaging libs into framework.<br>
We'd be very thankful if you contribute to upstream such script for framework-izing.<span class="HOEnZb"><font color="#888888"><br><br>-- <br>Andrey Utkin<br><br>
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