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<div class="moz-cite-prefix">On 6/21/2013 1:45 PM, Abel Alonso
wrote:<br>
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<blockquote
cite="mid:CAEqoZVWh+7Ss_RUMF3=mZ61OZ0HE7G-g6PQ5AjJDqh9j8tmhjw@mail.gmail.com"
type="cite">
<div dir="ltr">Hi!
<div><br>
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<div style="">I'm developing a video player for Android devices
using FFmpeg. This video player is already capable to play
videos without hardware acceleration. As far as I know, since
0.9 version, FFmpeg can H/W decode H.264 files on Android
devices, but I didn't found documentation on this subject. I
guess that the way to do it, is using
--enable-libstagefrihgt-h264 during FFmpeg compilation and
link against the needed Android's .so files. </div>
<div style=""><br>
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<div style="">But once I get FFmpeg compiled. Have I to change
my current code to ask FFmpeg for use libstagefright decoder?
Is there any other way to decode H.264 files on Android
devices using H/W acceleration (libva or libvdpau)? Any
suggestions?</div>
<div style=""><br>
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<div style="">Thanks!</div>
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</pre>
</blockquote>
Its on jelly bean, but I used this. Got pretty darn low latency.
went direct from av_codec to that <br>
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<a class="moz-txt-link-freetext" href="http://developer.android.com/reference/android/media/MediaCodec.html">http://developer.android.com/reference/android/media/MediaCodec.html</a><br>
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