<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Well, OS X documentation (as well as Windows one) is not informative. Perhaps, the best way of learning VDA API is a workable example. Here's a good one: <a href="https://github.com/sailesha/VDA-Sample">https://github.com/sailesha/VDA-Sample</a><br><div><div>05.09.2013, Χ 14:14, Kirill Gavrilov ΞΑΠΙΣΑΜ(Α):</div><br class="Apple-interchange-newline"><blockquote type="cite"><div dir="ltr"><div class="gmail_extra">Hi,<br><br></div><div class="gmail_extra"><div class="gmail_quote">On Thu, Sep 5, 2013 at 2:53 PM, Oleg <span dir="ltr"><<a href="mailto:mybrokenbeat@gmail.com" target="_blank">mybrokenbeat@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div>3. VDA decoded frames could be rendered without copying frame to RAM, using OpenGL. Anyway ffmpeg stores all frames in RAM, so h264_vda decoder copies each frame to RAM that's way h264_vda could be slower then classical h264 decoder.</div>
</blockquote><div>Thanks for information. Could you please refer to documentation?<br>I was curious when I have read VDA documentation without mensioning of OpenGL at all:<br><a href="https://developer.apple.com/library/mac/technotes/tn2267/_index.html">https://developer.apple.com/library/mac/technotes/tn2267/_index.html</a><br>
</div></div><span style="color:rgb(192,192,192)">-----------------------------------------------</span><br style="color:rgb(192,192,192)"><span style="color:rgb(192,192,192)">Kirill Gavrilov,</span><br style="color:rgb(192,192,192)">
<span style="color:rgb(192,192,192)">Software designer.</span><br><a href="mailto:kirill@sview.ru" target="_blank"></a>
</div></div>
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