Ticket #2119 (open enhancement)
Support for Playstation 2 Audio file format
|Reported by:||DX099||Owned by:|
|Blocking:||Reproduced by developer:||no|
|Analyzed by developer:||no|
I would like first to thank the whole FFMPEG team the awesome job they're accomplishing of their own good will and that they deliver for everyone to use for their own benefit : a great thanks is owed to you.
Now on the topic, it is really just as stated in the Summary : Is it possible the add .psf2 decoding capabilities in FFMPEG so that people could transcode it to something our Audio players are less reluctant to read ? There are exceptions for Playstation 2 games which soundtracks were never released entirely, thus meaning fans had to go an extract manually audio files from the game's support. Not even talking about reading them.
Hopefully today, the format seems to have been reverse-engeenered as some players like Audacious and Winamp before it successfully (with somes glitches sometimes and also unability to correctly navigate into the file -coming back in the music or going forward-) appears to have very correct decoding capabilities with some added plugins.
I will provide here what I think is the main source is Audacious plugins that allow .psf2 decoding : https://github.com/audacious-media-player/audacious-plugins/blob/master/src/psf/eng_psf2.c
Please keep in mind that though I'm trying to begin into coding, I'm no expert or whatsoever...
Also, I urge you to bear with my bad english if I occured to have miswritten somewhere.
Sincerely thankful for your attention, DarkeoX099.
Changed 4 months ago by DX099
- attachment 104 rtown0 delta (water capital server mac anu).psf2 added
- Summary changed from Support for Playstation Audio file format to Support for Playstation 2 Audio file format
- Keywords playstation wish enhancement psf2 removed
- Component changed from FFmpeg to undetermined