34 {0, 64277, 60547, 54491, 46341, 36410, 25080, 12785};
35 static const vec_u8 interleave_high =
36 {0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29};
39 vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\
40 vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\
41 vec_s16 eight = vec_splat_s16(8);\
42 vec_u16 four = vec_splat_u16(4);\
44 vec_s16 C1 = vec_splat(constants, 1);\
45 vec_s16 C2 = vec_splat(constants, 2);\
46 vec_s16 C3 = vec_splat(constants, 3);\
47 vec_s16 C4 = vec_splat(constants, 4);\
48 vec_s16 C5 = vec_splat(constants, 5);\
49 vec_s16 C6 = vec_splat(constants, 6);\
50 vec_s16 C7 = vec_splat(constants, 7);\
52 vec_s16 b0 = vec_ld(0x00, block);\
53 vec_s16 b1 = vec_ld(0x10, block);\
54 vec_s16 b2 = vec_ld(0x20, block);\
55 vec_s16 b3 = vec_ld(0x30, block);\
56 vec_s16 b4 = vec_ld(0x40, block);\
57 vec_s16 b5 = vec_ld(0x50, block);\
58 vec_s16 b6 = vec_ld(0x60, block);\
59 vec_s16 b7 = vec_ld(0x70, block);
67 return (
vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high);
71 return vec_add(a, M15(a, C));
74 #define IDCT_1D(ADD, SHIFT)\
75 A = vec_add(M16(b1, C1), M15(b7, C7));\
76 B = vec_sub(M15(b1, C7), M16(b7, C1));\
77 C = vec_add(M16(b3, C3), M16(b5, C5));\
78 D = vec_sub(M16(b5, C3), M16(b3, C5));\
80 Ad = M16(vec_sub(A, C), C4);\
81 Bd = M16(vec_sub(B, D), C4);\
86 E = ADD(M16(vec_add(b0, b4), C4));\
87 F = ADD(M16(vec_sub(b0, b4), C4));\
89 G = vec_add(M16(b2, C2), M15(b6, C6));\
90 H = vec_sub(M15(b2, C6), M16(b6, C2));\
95 Add = vec_add(F, Ad);\
96 Bdd = vec_sub(Bd, H);\
101 b0 = SHIFT(vec_add(Gd, Cd));\
102 b7 = SHIFT(vec_sub(Gd, Cd));\
104 b1 = SHIFT(vec_add(Add, Hd));\
105 b2 = SHIFT(vec_sub(Add, Hd));\
107 b3 = SHIFT(vec_add(Ed, Dd));\
108 b4 = SHIFT(vec_sub(Ed, Dd));\
110 b5 = SHIFT(vec_add(Fd, Bdd));\
111 b6 = SHIFT(vec_sub(Fd, Bdd));
114 #define ADD8(a) vec_add(a, eight)
115 #define SHIFT4(a) vec_sra(a, four)
123 vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
124 eight = vec_add(eight, v2048);
127 TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
128 IDCT_1D(ADD8, SHIFT4)
131 t = vec_packsu(a, a);\
132 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
133 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
135 PUT(b0) dst += stride;
136 PUT(b1) dst += stride;
137 PUT(b2) dst += stride;
138 PUT(b3) dst += stride;
139 PUT(b4) dst += stride;
140 PUT(b5) dst += stride;
141 PUT(b6) dst += stride;
143 memset(block, 0, sizeof(*block) * 64);
146 static
void vp3_idct_add_altivec(
uint8_t *dst,
int stride, int16_t block[64])
151 vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst));
156 TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
157 IDCT_1D(ADD8, SHIFT4)
160 vdst = vec_ld(0, dst);\
161 vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\
162 vdst_16 = vec_adds(a, vdst_16);\
163 t = vec_packsu(vdst_16, vdst_16);\
164 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
165 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
167 ADD(b0) dst += stride;
168 ADD(b1) dst += stride;
169 ADD(b2) dst += stride;
170 ADD(b3) dst += stride;
171 ADD(b4) dst += stride;
172 ADD(b5) dst += stride;
173 ADD(b6) dst += stride;
175 memset(block, 0, sizeof(*block) * 64);