FFmpeg
frame_thread_encoder.h
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1 /*
2  * Copyright (c) 2012 Michael Niedermayer <michaelni@gmx.at>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVCODEC_FRAME_THREAD_ENCODER_H
22 #define AVCODEC_FRAME_THREAD_ENCODER_H
23 
24 #include "avcodec.h"
25 
26 /**
27  * Initialize frame thread encoder.
28  * @note hardware encoders are not supported
29  */
33  AVFrame *frame, int *got_packet_ptr);
34 
35 #endif /* AVCODEC_FRAME_THREAD_ENCODER_H */
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:330
pkt
AVPacket * pkt
Definition: movenc.c:59
ff_frame_thread_encoder_init
int ff_frame_thread_encoder_init(AVCodecContext *avctx)
Initialize frame thread encoder.
Definition: frame_thread_encoder.c:118
ff_frame_thread_encoder_free
void ff_frame_thread_encoder_free(AVCodecContext *avctx)
Definition: frame_thread_encoder.c:241
avcodec.h
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
AVCodecContext
main external API structure.
Definition: avcodec.h:426
ff_thread_video_encode_frame
int ff_thread_video_encode_frame(AVCodecContext *avctx, AVPacket *pkt, AVFrame *frame, int *got_packet_ptr)
Definition: frame_thread_encoder.c:267
AVPacket
This structure stores compressed data.
Definition: packet.h:351