[Ffmpeg-cvslog] CVS: ffmpeg/libavcodec/ppc fdct_altivec.c,1.1,1.2
Diego Biurrun CVS
diego
Sun Apr 17 23:41:18 CEST 2005
Update of /cvsroot/ffmpeg/ffmpeg/libavcodec/ppc
In directory mail:/var2/tmp/cvs-serv27194/libavcodec/ppc
Modified Files:
fdct_altivec.c
Log Message:
gcc 4 compilation fix
patch by Bret Hughes <bhughes at elevating dot com>
Index: fdct_altivec.c
===================================================================
RCS file: /cvsroot/ffmpeg/ffmpeg/libavcodec/ppc/fdct_altivec.c,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- fdct_altivec.c 26 Oct 2003 10:14:05 -0000 1.1
+++ fdct_altivec.c 17 Apr 2005 21:41:16 -0000 1.2
@@ -214,8 +214,8 @@
/* setup constants {{{ */
/* mzero = -0.0 */
- vu32(mzero) = vec_splat_u32(-1);
- vu32(mzero) = vec_sl(vu32(mzero), vu32(mzero));
+ mzero = ((vector float)vec_splat_u32(-1));
+ mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
cp = fdctconsts;
cnsts0 = vec_ld(0, cp); cp++;
cnsts1 = vec_ld(0, cp); cp++;
@@ -227,43 +227,43 @@
#define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
bp = (vector signed short*)block;
- vs16(b00) = vec_ld(0, bp);
- vs16(b40) = vec_ld(16*4, bp);
- vs16(b01) = MERGE_S16(h, b00, b40);
- vs16(b11) = MERGE_S16(l, b00, b40);
+ b00 = ((vector float)vec_ld(0, bp));
+ b40 = ((vector float)vec_ld(16*4, bp));
+ b01 = ((vector float)MERGE_S16(h, b00, b40));
+ b11 = ((vector float)MERGE_S16(l, b00, b40));
bp++;
- vs16(b10) = vec_ld(0, bp);
- vs16(b50) = vec_ld(16*4, bp);
- vs16(b21) = MERGE_S16(h, b10, b50);
- vs16(b31) = MERGE_S16(l, b10, b50);
+ b10 = ((vector float)vec_ld(0, bp));
+ b50 = ((vector float)vec_ld(16*4, bp));
+ b21 = ((vector float)MERGE_S16(h, b10, b50));
+ b31 = ((vector float)MERGE_S16(l, b10, b50));
bp++;
- vs16(b20) = vec_ld(0, bp);
- vs16(b60) = vec_ld(16*4, bp);
- vs16(b41) = MERGE_S16(h, b20, b60);
- vs16(b51) = MERGE_S16(l, b20, b60);
+ b20 = ((vector float)vec_ld(0, bp));
+ b60 = ((vector float)vec_ld(16*4, bp));
+ b41 = ((vector float)MERGE_S16(h, b20, b60));
+ b51 = ((vector float)MERGE_S16(l, b20, b60));
bp++;
- vs16(b30) = vec_ld(0, bp);
- vs16(b70) = vec_ld(16*4, bp);
- vs16(b61) = MERGE_S16(h, b30, b70);
- vs16(b71) = MERGE_S16(l, b30, b70);
+ b30 = ((vector float)vec_ld(0, bp));
+ b70 = ((vector float)vec_ld(16*4, bp));
+ b61 = ((vector float)MERGE_S16(h, b30, b70));
+ b71 = ((vector float)MERGE_S16(l, b30, b70));
- vs16(x0) = MERGE_S16(h, b01, b41);
- vs16(x1) = MERGE_S16(l, b01, b41);
- vs16(x2) = MERGE_S16(h, b11, b51);
- vs16(x3) = MERGE_S16(l, b11, b51);
- vs16(x4) = MERGE_S16(h, b21, b61);
- vs16(x5) = MERGE_S16(l, b21, b61);
- vs16(x6) = MERGE_S16(h, b31, b71);
- vs16(x7) = MERGE_S16(l, b31, b71);
+ x0 = ((vector float)MERGE_S16(h, b01, b41));
+ x1 = ((vector float)MERGE_S16(l, b01, b41));
+ x2 = ((vector float)MERGE_S16(h, b11, b51));
+ x3 = ((vector float)MERGE_S16(l, b11, b51));
+ x4 = ((vector float)MERGE_S16(h, b21, b61));
+ x5 = ((vector float)MERGE_S16(l, b21, b61));
+ x6 = ((vector float)MERGE_S16(h, b31, b71));
+ x7 = ((vector float)MERGE_S16(l, b31, b71));
- vs16(b00) = MERGE_S16(h, x0, x4);
- vs16(b10) = MERGE_S16(l, x0, x4);
- vs16(b20) = MERGE_S16(h, x1, x5);
- vs16(b30) = MERGE_S16(l, x1, x5);
- vs16(b40) = MERGE_S16(h, x2, x6);
- vs16(b50) = MERGE_S16(l, x2, x6);
- vs16(b60) = MERGE_S16(h, x3, x7);
- vs16(b70) = MERGE_S16(l, x3, x7);
+ b00 = ((vector float)MERGE_S16(h, x0, x4));
+ b10 = ((vector float)MERGE_S16(l, x0, x4));
+ b20 = ((vector float)MERGE_S16(h, x1, x5));
+ b30 = ((vector float)MERGE_S16(l, x1, x5));
+ b40 = ((vector float)MERGE_S16(h, x2, x6));
+ b50 = ((vector float)MERGE_S16(l, x2, x6));
+ b60 = ((vector float)MERGE_S16(h, x3, x7));
+ b70 = ((vector float)MERGE_S16(l, x3, x7));
#undef MERGE_S16
/* }}} */
@@ -275,32 +275,32 @@
*/
#if 1
/* fdct rows {{{ */
- vs16(x0) = vec_add(vs16(b00), vs16(b70));
- vs16(x7) = vec_sub(vs16(b00), vs16(b70));
- vs16(x1) = vec_add(vs16(b10), vs16(b60));
- vs16(x6) = vec_sub(vs16(b10), vs16(b60));
- vs16(x2) = vec_add(vs16(b20), vs16(b50));
- vs16(x5) = vec_sub(vs16(b20), vs16(b50));
- vs16(x3) = vec_add(vs16(b30), vs16(b40));
- vs16(x4) = vec_sub(vs16(b30), vs16(b40));
+ x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
+ x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
+ x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
+ x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
+ x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
+ x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
+ x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
+ x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
- vs16(b70) = vec_add(vs16(x0), vs16(x3));
- vs16(b10) = vec_add(vs16(x1), vs16(x2));
+ b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
+ b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
- vs16(b00) = vec_add(vs16(b70), vs16(b10));
- vs16(b40) = vec_sub(vs16(b70), vs16(b10));
+ b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
+ b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
#define CTF0(n) \
- vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
- vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
+ b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
+ b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
b##n##1 = vec_ctf(vs32(b##n##1), 0); \
b##n##0 = vec_ctf(vs32(b##n##0), 0);
CTF0(0);
CTF0(4);
- vs16(b20) = vec_sub(vs16(x0), vs16(x3));
- vs16(b60) = vec_sub(vs16(x1), vs16(x2));
+ b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
+ b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
CTF0(2);
CTF0(6);
@@ -321,8 +321,8 @@
b61 = vec_madd(cnst, b61, x1);
#define CTFX(x,b) \
- vs32(b##0) = vec_unpackh(vs16(x)); \
- vs32(b##1) = vec_unpackl(vs16(x)); \
+ b##0 = ((vector float)vec_unpackh(vs16(x))); \
+ b##1 = ((vector float)vec_unpackl(vs16(x))); \
b##0 = vec_ctf(vs32(b##0), 0); \
b##1 = vec_ctf(vs32(b##1), 0); \
@@ -473,9 +473,9 @@
#define CTS(n) \
b##n##0 = vec_round(b##n##0); \
b##n##1 = vec_round(b##n##1); \
- vs32(b##n##0) = vec_cts(b##n##0, 0); \
- vs32(b##n##1) = vec_cts(b##n##1, 0); \
- vs16(b##n##0) = vec_pack(vs32(b##n##0), vs32(b##n##1)); \
+ b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
+ b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
+ b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
vec_st(vs16(b##n##0), 0, bp);
bp = (vector signed short*)block;
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