[FFmpeg-cvslog] lavd/opengl_enc_shaders: fix gray* shader
Lukasz Marek
git at videolan.org
Mon Feb 17 03:39:14 CET 2014
ffmpeg | branch: master | Lukasz Marek <lukasz.m.luki at gmail.com> | Sun Feb 16 19:56:25 2014 +0100| [d3cf9b24cf80eb4d317964e887c591809a149cef] | committer: Lukasz Marek
lavd/opengl_enc_shaders: fix gray* shader
Signed-off-by: Lukasz Marek <lukasz.m.luki at gmail.com>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=d3cf9b24cf80eb4d317964e887c591809a149cef
---
libavdevice/opengl_enc_shaders.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h
index 6378dfb..ed8b3d3 100644
--- a/libavdevice/opengl_enc_shaders.h
+++ b/libavdevice/opengl_enc_shaders.h
@@ -181,7 +181,7 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
"varying vec2 texture_coordinate;"
"void main()"
"{"
- "float c = texture2D(u_texture0, texture_coordinate);"
+ "float c = texture2D(u_texture0, texture_coordinate).r;"
"gl_FragColor = vec4(c, c, c, 1.0);"
"}";
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