[FFmpeg-cvslog] avfilter/vf_v360: fix visibility test for fisheye projection
Daniel Playfair Cal
git at videolan.org
Sat Jul 17 13:27:08 EEST 2021
ffmpeg | branch: master | Daniel Playfair Cal <daniel.playfair.cal at gmail.com> | Sat Jul 17 11:28:56 2021 +0200| [7f6d20931b1b14031f585610a8d81a86368ab46d] | committer: Paul B Mahol
avfilter/vf_v360: fix visibility test for fisheye projection
Previously the visibility test referred to a circle in the input. This
changes it so that it refers accurately to the entire area in the input.
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=7f6d20931b1b14031f585610a8d81a86368ab46d
---
libavfilter/vf_v360.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 0c47883d4d..c5c4e3bf65 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -2926,7 +2926,7 @@ static int xyz_to_fisheye(const V360Context *s,
float uf = vec[0] / lh * phi / s->iflat_range[0];
float vf = vec[1] / lh * phi / s->iflat_range[1];
- const int visible = hypotf(uf, vf) <= 0.5f;
+ const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f;
int ui, vi;
uf = (uf + 0.5f) * width;
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