[FFmpeg-cvslog] avfilter/vf_xfade: Compute w2, h2 with float
Michael Niedermayer
git at videolan.org
Sun Aug 11 14:22:53 EEST 2024
ffmpeg | branch: master | Michael Niedermayer <michael at niedermayer.cc> | Thu Jul 11 00:17:39 2024 +0200| [b98125e5a52c2f96dc02380f8f7e3bb16752765b] | committer: Michael Niedermayer
avfilter/vf_xfade: Compute w2, h2 with float
Fixes: CID1458148 Result is not floating-point
Fixes: CID1458149 Result is not floating-point
Fixes: CID1458150 Result is not floating-point
Fixes: CID1458151 Result is not floating-point
Fixes: CID1458152 Result is not floating-point
Fixes: CID1458154 Result is not floating-point
Fixes: CID1458155 Result is not floating-point
Fixes: CID1458156 Result is not floating-point
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=b98125e5a52c2f96dc02380f8f7e3bb16752765b
---
libavfilter/vf_xfade.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/libavfilter/vf_xfade.c b/libavfilter/vf_xfade.c
index f61c7083dc..e97117704a 100644
--- a/libavfilter/vf_xfade.c
+++ b/libavfilter/vf_xfade.c
@@ -956,7 +956,7 @@ static void vertopen##name##_transition(AVFilterContext *ctx,
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
- const float w2 = out->width / 2; \
+ const float w2 = out->width / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
@@ -984,7 +984,7 @@ static void vertclose##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float w2 = out->width / 2; \
+ const float w2 = out->width / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
@@ -1012,7 +1012,7 @@ static void horzopen##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float h2 = out->height / 2; \
+ const float h2 = out->height / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
@@ -1040,7 +1040,7 @@ static void horzclose##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float h2 = out->height / 2; \
+ const float h2 = out->height / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
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