[FFmpeg-devel] [PATCH] Frame rate emulation
Michael Niedermayer
michaelni
Mon Jun 18 22:49:59 CEST 2007
Hi
On Mon, Jun 18, 2007 at 04:53:16PM +0200, Luca Abeni wrote:
> Hi,
>
> Ramiro Ribeiro Polla wrote:
> [...]
> > The rate emulation code from x11grab.c was copied from grab.c, so new
> > patch also removed that one.
> >
> > Now I wonder... Why is waiting not a problem in v4l2.c? Around line 334,
> > it whiles around if the error is EAGAIN. Isn't that also blocking FFmpeg?
> While I agree that calling the sleep function in grab.c can be wrong (it
> always created a lot of problems to me), I do not think that v4l2 code
> is wrong... It is synchronizing with the input, and I think a v4l2 input
> format needs to synchronize with the input.
> (Anyway, the EAGAIN case should happen only if the ioctl() is
> interrupted by a signal, no?)
>
> I think udp.c::udp_read() (and many other input functions) block when no
> input packet is available, no?
>
> And what happens if you do
> ./ffmpeg -i pipe.mpg ...
> where "pipe.mpg" is a named pipe? I think each read for an input packet
> will block until the packet is available, no? In my opinion, v4l2.c case
> is similar.
>
> (and I think v4l2 is not doing "frame rate emulation", it is just
> synchronizing with the real rate of the input...)
yes but IMHO no demuxer or protocol should be blocking like they do
>
> But if I am wrong, let me know how v4l2.c should behave, and I'll try to
> fix it.
there should be a way to prevent demuxers & protocols from blocking if
no data is aviailable ...
an example where this might be fatal is a low fps webcam or rtp and a normal
tv capture at the same time, think of no rtp packets for a second or 2 and
v4l(2) having to buffer 50 frames or so
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Its not that you shouldnt use gotos but rather that you should write
readable code and code with gotos often but not always is less readable
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