[FFmpeg-devel] [PATCH] check if channel layout matches number of channels
Justin Ruggles
justin.ruggles
Sun Apr 19 06:17:32 CEST 2009
Michael Niedermayer wrote:
> On Sat, Apr 18, 2009 at 07:41:14PM -0400, Justin Ruggles wrote:
>> Hi,
>>
>> Currently the output channel layout is always set to the input channel
>> layout, even when upmixing or downmixing. This patch checks that the
>> channel layout matches the number of channels. If it does not, the
>> output channel layout is set to 0.
>>
>> I put the function in audioconvert.c/h so that encoders and decoders can
>> also use it to validate the input.
>>
>> -Justin
>>
>>
>
>> diff --git a/ffmpeg.c b/ffmpeg.c
>> index 200d57d..c050512 100644
>> --- a/ffmpeg.c
>> +++ b/ffmpeg.c
>> @@ -3212,6 +3212,8 @@ static void new_audio_stream(AVFormatContext *oc)
>> audio_enc->channels = audio_channels;
>> audio_enc->sample_fmt = audio_sample_fmt;
>> audio_enc->channel_layout = channel_layout;
>> + if (avcodec_channel_layout_num_channels(channel_layout) != audio_channels)
>> + audio_enc->channel_layout = 0;
>>
>> if(codec && codec->sample_fmts){
>> const enum SampleFormat *p= codec->sample_fmts;
>> diff --git a/libavcodec/audioconvert.c b/libavcodec/audioconvert.c
>> index b0a8afa..e4c9890 100644
>> --- a/libavcodec/audioconvert.c
>> +++ b/libavcodec/audioconvert.c
>> @@ -153,6 +153,17 @@ void avcodec_get_channel_layout_string(char *buf, int buf_size, int nb_channels,
>> }
>> }
>>
>> +int avcodec_channel_layout_num_channels(int64_t channel_layout)
>> +{
>> + /* based on a public domain bit counting algorithm found at
>> + http://graphics.stanford.edu/~seander/bithacks.html */
>> + uint64_t v = channel_layout;
>> + v = v - ((v >> 1) & 0x5555555555555555ULL);
>> + v = (v & 0x3333333333333333ULL) + ((v >> 2) & 0x3333333333333333ULL);
>> + v = (v + (v >> 4)) & 0xF0F0F0F0F0F0F0FULL;
>> + return (v * 0x101010101010101ULL) >> 56;
>> +}
>
> this is not speed critical, not even close, so we prefer simple code over
> fast code.
>
> for(count=0; x; count++)
> x&= x-1;
> return count;
>
> is obfuscated enough
new patch attached with the simpler code.
-Justin
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