[FFmpeg-devel] [PATCH 0/2] Origin Wing Commander IV video decoder
Diego Biurrun
diego
Thu Feb 3 15:04:04 CET 2011
On Thu, Feb 03, 2011 at 01:54:42PM +0000, M?ns Rullg?rd wrote:
> Benoit Fouet <benoit.fouet at free.fr> writes:
> > On Thu, 03 Feb 2011 14:02:12 +0100 Diego Biurrun wrote:
> >> On Thu, Feb 03, 2011 at 01:28:23PM +0100, Benoit Fouet wrote:
> >> > On Thu, 03 Feb 2011 12:30:17 +0100 Diego Biurrun wrote:
> >> > > On Thu, Feb 03, 2011 at 10:32:25AM +0100, Kostya wrote:
> >> > > > +static int xan_unpack_luma(const uint8_t *src, int src_size, uint8_t *dst, int dst_size)
> >> > >
> >> > > Long line; src_size and dst_size should be const.
> >> > >
> >> > > > + uint8_t *dst_end = dst + dst_size;
> >> > > > + const uint8_t *src_end = src + src_size;
> >> > >
> >> > > dst_end should be const as well.
> >> > >
> >> > > > +/* almost the same as in xan_wc3 decoder */
> >> > > > +static int xan_unpack(uint8_t *dest, int dest_len, const uint8_t *src, int src_len)
> >> > >
> >> > > Long line; dest_len and src_len should be const.
> >> >
> >> > There is very little point in having them const. Could you clarify why
> >> > you want them to be?
> >>
> >> I'm somewhat surprised by your question - because they are not changed
> >> inside the function? Was there ever another reason to declare something
> >> const?
> >
> > And even though they were changed, why would that matter anyway?
> > You're passing a value to the function, you don't care about it being
> > modified or not. Do you really think that that will save 2 registers
> > (or 2 int in the stack) when compiled with a const?
>
> There is indeed not much point declaring parameter values as const.
> The only advantage it brings is that the compiler will flag an error
> if you accidentally modify them.
That's all I was trying to achieve. Marking as much stuff as possible
const is a good habit to pick up IMO.
Diego
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