[FFmpeg-devel] [PATCH 06/16] vmdaudio: correct the silent chunk count in the first block.
Kostya
kostya.shishkov
Tue Feb 22 22:49:01 CET 2011
On Tue, Feb 22, 2011 at 08:28:05PM +0100, Reimar D?ffinger wrote:
> On Tue, Feb 22, 2011 at 02:05:25PM -0500, Justin Ruggles wrote:
> > diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> > index 025d23a..ed3c5f8 100644
> > --- a/libavcodec/vmdav.c
> > +++ b/libavcodec/vmdav.c
> > @@ -517,11 +517,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> > uint32_t flags = AV_RB32(p);
> > int raw_block_size = s->block_align *
> > (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
> > - int silent_chunks;
> > - if(flags == 0xFFFFFFFF)
> > - silent_chunks = 32;
> > - else
> > - silent_chunks = av_log2(flags + 1);
> > + int silent_chunks = av_popcount(flags);
>
> Hm, what exactly is the difference in meaning between
> 0x1, 0x2, 0x4 for example?
>
> > if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
>
> Unrelated, but isn't it possible this might overflow?
block_align is 15 bit, max silent chunks = 32 (5 bit), so it won't overflow by
itself
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