[FFmpeg-devel] [PATCH] img2enc: remove nonsense broken code
Michael Niedermayer
michaelni at gmx.at
Tue Nov 6 00:43:34 CET 2012
On Mon, Nov 05, 2012 at 11:38:18PM +0000, Paul B Mahol wrote:
> On 11/5/12, Michael Niedermayer <michaelni at gmx.at> wrote:
> > On Mon, Nov 05, 2012 at 08:15:36PM +0000, Paul B Mahol wrote:
> >> split_planes: this is awfull hack and if it is ever triggered it can
> >> not work correctly for almost all image format and may cause invalid
> >> reads.
> >>
> >> jp2 hack: nothing use this and this is not right place for it.
> >> It also does not work reliably (it use filename to guess codec).
> >>
> >> Signed-off-by: Paul B Mahol <onemda at gmail.com>
> >> ---
> >> libavformat/img2enc.c | 39 ---------------------------------------
> >> 1 file changed, 39 deletions(-)
> >>
> >> diff --git a/libavformat/img2enc.c b/libavformat/img2enc.c
> >> index dea4572..6d601ba 100644
> >> --- a/libavformat/img2enc.c
> >> +++ b/libavformat/img2enc.c
> >> @@ -33,7 +33,6 @@ typedef struct {
> >> const AVClass *class; /**< Class for private options. */
> >> int img_number;
> >> int is_pipe;
> >> - int split_planes; /**< use independent file for each Y, U, V
> >> plane */
> >> char path[1024];
> >> int updatefirst;
> >> } VideoMuxData;
> >> @@ -52,7 +51,6 @@ static int write_header(AVFormatContext *s)
> >> img->is_pipe = 1;
> >>
> >> str = strrchr(img->path, '.');
> >> - img->split_planes = str && !av_strcasecmp(str + 1, "y");
> >> return 0;
> >> }
> >>
> >
> > I suspect this break outputing raw yuv images into 3 seperate files
>
> Marginal feature which works only for some pixel formats, I can not
> tolerate such nuisance.
>
> It is better to write filter for this.
I am happy with any implementation that works but a simple
file%d.y
should work, like it does now.
Can you explain what problem exists with this code and why you
want to remove it ?
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
DNS cache poisoning attacks, popular search engine, Google internet authority
dont be evil, please
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