[FFmpeg-devel] [FFmpeg-cvslog] ffplay: only use hardware accelerated SDL texture formats

Marton Balint cus at passwd.hu
Tue Apr 17 02:27:48 EEST 2018



On Mon, 16 Apr 2018, Michael Niedermayer wrote:

> Hi
>
> On Sat, Nov 04, 2017 at 06:28:58PM +0000, Marton Balint wrote:
>> ffmpeg | branch: master | Marton Balint <cus at passwd.hu> | Sat Oct 28 22:46:08 2017 +0200| [415038f2bd321a3b41564d4e0c6c17d7a096c397] | committer: Marton Balint
>>
>> ffplay: only use hardware accelerated SDL texture formats
>
> This breaks ffplay playing some files like:
> ./ffplay fate-suite//cvid/catfight-cvid-pal8-partial.mov -noframedrop
>
> The output is completely black since this commit

Seems like a bug in swscale (pal8 -> bgra conversion), the alpha is 0 
instead of 255.

Regards,
Marton


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