[FFmpeg-devel] [PATCH] hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
wm4
nfxjfg at googlemail.com
Tue Jan 16 18:42:39 EET 2018
On Tue, 16 Jan 2018 14:08:37 +0100
wm4 <nfxjfg at googlemail.com> wrote:
> D3D11 has rather fine grained per texture format capabilities for
> different uses that can be queried at runtime. Since we don't know at
> the time av_hwdevice_get_hwframe_constraints() is called what the user
> wants to do with this, we simply return all formats that have the most
> basic support.
> ---
> libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index 2f97156a54..960883c9d8 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
> s->staging_texture = NULL;
> }
>
> +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
> + const void *hwconfig,
> + AVHWFramesConstraints *constraints)
> +{
> + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
> + int nb_sw_formats = 0;
> + HRESULT hr;
> + int i;
> +
> + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
> + sizeof(*constraints->valid_sw_formats));
> + if (!constraints->valid_sw_formats)
> + return AVERROR(ENOMEM);
> +
> + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
> + UINT format_support = 0;
> + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
> + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
> + constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
> + }
> + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
> +
> + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
> + if (!constraints->valid_hw_formats)
> + return AVERROR(ENOMEM);
> +
> + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
> + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
> +
> + return 0;
> +}
> +
> static void free_texture(void *opaque, uint8_t *data)
> {
> ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
> @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = {
> .device_create = d3d11va_device_create,
> .device_init = d3d11va_device_init,
> .device_uninit = d3d11va_device_uninit,
> + .frames_get_constraints = d3d11va_frames_get_constraints,
> .frames_init = d3d11va_frames_init,
> .frames_uninit = d3d11va_frames_uninit,
> .frames_get_buffer = d3d11va_get_buffer,
Received a casual OK from atomnuker on IRC - pushed.
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