[FFmpeg-devel] [PATCH 3/6] vaapi_encode_h265: Don't require uniform_spacing_flag
Mark Thompson
sw at jkqxz.net
Sat Aug 1 19:41:18 EEST 2020
On 29/07/2020 04:13, Xiang, Haihao wrote:
> On Tue, 2020-07-28 at 23:50 +0100, Mark Thompson wrote:
>> Though still use it if the tile arrangement matches. Also try to keep the
>> fields in the same order as the standard.
>> ---
>> libavcodec/vaapi_encode_h265.c | 39 ++++++++++++++++++++++++----------
>> 1 file changed, 28 insertions(+), 11 deletions(-)
>>
>> diff --git a/libavcodec/vaapi_encode_h265.c b/libavcodec/vaapi_encode_h265.c
>> index 04bd2bef1d..a7230a676c 100644
>> --- a/libavcodec/vaapi_encode_h265.c
>> +++ b/libavcodec/vaapi_encode_h265.c
>> @@ -555,23 +555,40 @@ static int
>> vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
>> pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
>> pps->diff_cu_qp_delta_depth = 0;
>>
>> - pps->pps_loop_filter_across_slices_enabled_flag = 1;
>> -
>> if (ctx->tile_rows && ctx->tile_cols) {
>> - pps->tiles_enabled_flag = 1;
>> - pps->uniform_spacing_flag = 1;
>> -
>> - pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
>> - pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
>> -
>> - pps->loop_filter_across_tiles_enabled_flag = 1;
>> + int uniform_spacing;
>> +
>> + pps->tiles_enabled_flag = 1;
>> + pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
>> + pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
>> +
>> + // Test whether the spacing provided matches the H.265 uniform
>> + // spacing, and set the flag if it does.
>> + uniform_spacing = 1;
>> + for (i = 0; i <= pps->num_tile_columns_minus1; i++) {
>
> Better to use 'i <= pps->num_tile_columns_minus1 && uniform_spacing' to allow
> early-exiting the loop if uniform_spacing has been 0
I weakly think that a minor optimisation like this in a cold path doesn't seem like a particularly good tradeoff against having the code cleanly match the standard.
But whatever, changed as you suggest.
>> + if (ctx->col_width[i] !=
>> + (i + 1) * ctx->slice_block_cols / ctx->tile_cols -
>> + i * ctx->slice_block_cols / ctx->tile_cols)
>> + uniform_spacing = 0;
>> + }
>> + for (i = 0; i <= pps->num_tile_rows_minus1; i++) {
>
> Same as above.
>
>> + if (ctx->row_height[i] !=
>> + (i + 1) * ctx->slice_block_rows / ctx->tile_rows -
>> + i * ctx->slice_block_rows / ctx->tile_rows)
>> + uniform_spacing = 0;
>> + }
>> + pps->uniform_spacing_flag = uniform_spacing;
>>
>> - for (i = 0; i <= pps->num_tile_rows_minus1; i++)
>> - pps->row_height_minus1[i] = ctx->row_height[i] - 1;
>> for (i = 0; i <= pps->num_tile_columns_minus1; i++)
>> pps->column_width_minus1[i] = ctx->col_width[i] - 1;
>> + for (i = 0; i <= pps->num_tile_rows_minus1; i++)
>> + pps->row_height_minus1[i] = ctx->row_height[i] - 1;
>> +
>> + pps->loop_filter_across_tiles_enabled_flag = 1;
>> }
>>
>> + pps->pps_loop_filter_across_slices_enabled_flag = 1;
>> +
>> // Fill VAAPI parameter buffers.
>>
Applied with that.
Thanks,
- Mark
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