[FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

Hendrik Leppkes h.leppkes at gmail.com
Sat May 9 16:17:52 EEST 2020


On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko <maxim.d33 at gmail.com> wrote:
>
> Question about array-textures: are there any confirmation that with any
> BindFlags combination it is should be possible to create such texture?
> Most importantly D3D11_BIND_RENDER_TARGET.
>

More interestingly, is there any evidence that this is in fact not possible?
I see no mention of any limitations like that in the D3D11 documentation.

Where does this condition then come from?

- Hendrik


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