[FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API
Max Dmitrichenko
maxim.d33 at gmail.com
Sat May 9 23:52:10 EEST 2020
On Sat, May 9, 2020 at 10:32 PM Soft Works <softworkz at hotmail.com> wrote:
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > Max Dmitrichenko
> > Sent: Saturday, May 9, 2020 10:16 PM
> > To: FFmpeg development discussions and patches <ffmpeg-
> > devel at ffmpeg.org>
> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
> > On Sat, May 9, 2020 at 8:13 PM Soft Works <softworkz at hotmail.com> wrote:
> >
> > > > -----Original Message-----
> > > > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > > > Hendrik Leppkes
> > > > > >
> > > > >
> > > > > Of course there is a choice. Only support the new stuff. Afterall
> > > > > we havent supported it at all for years now, so only supporting it
> > > > > on newer drivers isn't the end of the world.
> > > > >
> > > >
> > > > To give an example for consistency:
> > > >
> > > > d3d11va decoding will only ever decode into array-textures. So when
> > > > I use d3d11va decoding, and then try to encode with qsvenc, it still
> > > > fails on
> > > such
> > > > systems, right?
> > > > And not only that, it'll fail in mysterious ways.
> > > >
> > > > When I'm decoding with qsvdec and it produces a list of textures,
> > > > and
> > > the API
> > > > user does not handle them, since its a new feature and a API change,
> > > it'll
> > > > break mysteriously again.
> > >
> > > Nothing will break when ffmpeg supports non-array textures, neither
> > > expected nor mysteriously.
> > >
> > >
> > it is not matter of this patches list,
> > can it be discussed in other patch review thread?
>
> It is very relevant to this patch set, because supporting non-array
> textures
> or not has a big impact on the number of cases that your patch will break.
>
>
this patch is not offering "non-array textures" support for DX11 and
decode/encode.
would it be only reasonable to discuss such topic with "non-array
textures" patch ?
> Making DX11 the default AND not making sure that command lines will
> keep working widely (with driver versions as are deployed in the real world
> and not just the very latest ones), that are two things that do not
> go together very well, IMHO.
>
> Regards,
> softworkz
>
>
>
regards
Max
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