[FFmpeg-devel] [PATCH 2/3] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag
Tong Wu
tong1.wu at intel.com
Fri Apr 1 12:24:15 EEST 2022
When uploading rawvideos using d3d11va hardware framecontext, the bindflag
is not initialized and will cause creating texture failure. Now fix it,
assign it the value of D3D11_BIND_RENDER_TARGET.
Signed-off-by: Tong Wu <tong1.wu at intel.com>
---
libavutil/hwcontext_d3d11va.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index f69fb3fc9c..0ec0e07d3a 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -254,6 +254,11 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
return AVERROR(EINVAL);
}
+ if (!hwctx->BindFlags) {
+ av_log(ctx, AV_LOG_DEBUG, "Add render target bindflag for texture\n");
+ hwctx->BindFlags = D3D11_BIND_RENDER_TARGET;
+ }
+
texDesc = (D3D11_TEXTURE2D_DESC){
.Width = ctx->width,
.Height = ctx->height,
--
2.35.1.windows.2
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