[FFmpeg-devel] [PATCH 3/4] lavfi/vf_v360: fix barrelsplit transform with padding
Anton Khirnov
anton at khirnov.net
Thu May 19 16:47:27 EEST 2022
Make it match Facebook's transform360
(https://github.com/facebook/transform360)
Fixes one part of #9725.
---
libavfilter/vf_v360.c | 46 ++++++++++++++++++++-----------------------
1 file changed, 21 insertions(+), 25 deletions(-)
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 620a995733..940e6fc5f6 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -3683,30 +3683,33 @@ static int xyz_to_barrelsplit(const V360Context *s,
u_shift = 2 * ew;
+ uf = vec[0] / vec[1] * scalew;
+ vf = vec[2] / vec[1] * scaleh;
+
if (theta <= 0.f && theta >= -M_PI_2 &&
phi <= M_PI_2 && phi >= -M_PI_2) {
- uf = -vec[0] / vec[1];
- vf = -vec[2] / vec[1];
+ uf *= -1.0f;
+ vf = -(vf + 1.f) * scaleh + 1.f;
v_shift = 0;
v_offset = -eh;
} else if (theta >= 0.f && theta <= M_PI_2 &&
phi <= M_PI_2 && phi >= -M_PI_2) {
- uf = vec[0] / vec[1];
- vf = -vec[2] / vec[1];
+ vf = -(vf - 1.f) * scaleh;
v_shift = height * 0.25f;
} else if (theta <= 0.f && theta >= -M_PI_2) {
- uf = vec[0] / vec[1];
- vf = vec[2] / vec[1];
+ // back top
+ vf = (vf - 1.f) * scaleh + 1.f;
v_shift = height * 0.5f;
v_offset = -eh;
} else {
- uf = -vec[0] / vec[1];
- vf = vec[2] / vec[1];
+ // back bottom
+ uf *= -1.0f;
+ vf = (vf + 1.f) * scaleh;
v_shift = height * 0.75f;
}
- uf = 0.5f * width / 3.f * (uf * scalew + 1.f);
- vf = height * 0.25f * (vf * scaleh + 1.f) + v_offset;
+ uf = 0.5f * width / 3.f * (uf + 1.f);
+ vf *= height * 0.25f;
}
ui = floorf(uf);
@@ -3764,29 +3767,22 @@ static int barrelsplit_to_xyz(const V360Context *s,
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 4.f) : 1.f - s->out_pad;
- const int face = floorf(y * 4.f);
+ const float facef = floorf(y * 4.f);
+ const int face = facef;
const float dir_vert = (face == 1 || face == 3) ? 1.0f : -1.0f;
float uf, vf;
uf = x * 3.f - 2.f;
switch (face) {
- case 0:
- vf = y * 2.f;
+ case 0: // front top
+ case 1: // front bottom
uf = 1.f - uf;
- vf = 0.5f - vf;
- break;
- case 1:
- vf = y * 2.f;
- uf = 1.f - uf;
- vf = 1.f - (vf - 0.5f);
- break;
- case 2:
- vf = y * 2.f - 0.5f;
- vf = 1.f - (1.f - vf);
+ vf = (0.5f - 2.f * y) / scaleh + facef;
break;
- case 3:
- vf = y * 2.f - 1.5f;
+ case 2: // back top
+ case 3: // back bottom
+ vf = (y * 2.f - 1.5f) / scaleh + 3.f - facef;
break;
}
l_x = (0.5f - uf) / scalew;
--
2.34.1
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