[FFmpeg-devel] [PATCH] avfilter: add ambisonic decoder filter
James Almer
jamrial at gmail.com
Sun Oct 30 18:15:27 EET 2022
On 10/30/2022 12:34 PM, Paul B Mahol wrote:
> +static const struct {
> + const int order;
> + const int inputs;
> + const int speakers;
> + const int near_field;
> + const int type;
> + const double xover;
> + const AVChannelLayout outlayout;
> + const double *speakers_azimuth;
> + const double *speakers_elevation;
> + const double *speakers_distance;
> +} ambisonic_tab[] = {
> + [MONO] = {
> + .order = 0,
> + .inputs = 1,
> + .speakers = 1,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MONO,
> + .speakers_azimuth = (const double[1]){ 0. },
> + .speakers_distance = (const double[1]){ 1. },
> + },
> + [STEREO] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 2,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO,
> + .speakers_azimuth = (const double[2]){ -30, 30},
> + .speakers_distance = same_distance,
> + },
> + [STEREO_DOWNMIX] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 2,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO_DOWNMIX,
> + .speakers_azimuth = (const double[2]){ -90, 90 },
> + .speakers_distance = same_distance,
> + },
> + [SURROUND] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 3,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND,
> + .speakers_azimuth = (const double[3]){ -45, 45, 0 },
> + .speakers_distance = same_distance,
> + },
> + [L2_1] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 3,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_2_1,
> + .speakers_azimuth = (const double[3]){ -45, 45, 180 },
> + .speakers_distance = same_distance,
> + },
> + [TRIANGLE] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 3,
> + .type = 1,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND,
> + .speakers_azimuth = (const double[3]){ -120, 120, 0 },
> + .speakers_distance = same_distance,
> + },
> + [QUAD] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 4,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD,
> + .speakers_azimuth = (const double[4]){ -45, 45, -135, 135 },
> + .speakers_distance = same_distance,
> + },
> + [SQUARE] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 4,
> + .type = 1,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0,
> + .speakers_azimuth = (const double[4]){ 0, -90, 180, 90 },
> + .speakers_distance = same_distance,
> + },
> + [L4_0] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 4,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0,
> + .speakers_azimuth = (const double[4]){ -30, 30, 0, 180 },
> + .speakers_distance = same_distance,
> + },
> + [L5_0] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 5,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0_BACK,
> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -145, 145 },
> + .speakers_distance = same_distance,
> + },
> + [L5_0_SIDE] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 5,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0,
> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -110, 110 },
> + .speakers_distance = same_distance,
> + },
> + [L6_0] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 6,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_6POINT0,
> + .speakers_azimuth = (const double[6]){ -30, 30, 0, 180, -110, 110 },
> + .speakers_distance = same_distance,
> + },
> + [L7_0] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 7,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT0,
> + .speakers_azimuth = (const double[7]){ -30, 30, 0, -145, 145, -110, 110 },
> + .speakers_distance = same_distance,
> + },
> + [TETRA] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 4,
> + .type = 2,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD,
> + .speakers_azimuth = (const double[4]){ -90, 90, 0, 180 },
> + .speakers_elevation = (const double[4]){ -35.3, -35.3, 35.3, 35.3 },
> + .speakers_distance = same_distance,
> + },
> + [CUBE] = {
> + .order = 1,
> + .inputs = 4,
> + .speakers = 8,
> + .type = 2,
> + .near_field = NF_NONE,
> + .xover = 0.,
> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT1,
7.1 defines an LFE channel, which is clearly not intended here, so it
should be either:
.outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MASK(8,
AV_CH_LAYOUT_QUAD |
AV_CH_TOP_FRONT_LEFT |
AV_CH_TOP_FRONT_RIGHT |
AV_CH_TOP_BACK_LEFT |
AV_CH_TOP_BACK_RIGHT),
Or the AV_CHANNEL_LAYOUT_CUBE layout (using the exact same bitmask as
above) after the patch i sent just now is committed.
> + .speakers_azimuth = cube_azimuth,
> + .speakers_elevation = cube_elevation,
> + .speakers_distance = same_distance,
> + },
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