[FFmpeg-devel] [PATCH v10 2/9] avcodec: add D3D12VA hardware accelerated H264 decoding
Wu, Tong1
tong1.wu at intel.com
Sun Dec 3 02:30:38 EET 2023
>> The implementation is based on:
>> https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-
>video-overview
>>
>> With the Direct3D 12 video decoding support, we can render or process
>> the decoded images by the pixel shaders or compute shaders directly
>> without the extra copy overhead, which is beneficial especially if you
>> are trying to render or post-process a 4K or 8K video.
>>
>> The command below is how to enable d3d12va:
>> ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4
>>
>> Signed-off-by: Wu Jianhua <toqsxw at outlook.com>
>> Signed-off-by: Tong Wu <tong1.wu at intel.com>
>> ---
>> configure | 2 +
>> libavcodec/Makefile | 3 +
>> libavcodec/d3d11va.h | 3 -
>> libavcodec/d3d12va_decode.c | 564
>++++++++++++++++++++++++++++++++++++
>> libavcodec/d3d12va_decode.h | 179 ++++++++++++
>> libavcodec/d3d12va_h264.c | 207 +++++++++++++
>> libavcodec/dxva2.c | 29 +-
>> libavcodec/dxva2.h | 3 -
>> libavcodec/dxva2_av1.c | 4 +-
>> libavcodec/dxva2_h264.c | 26 +-
>> libavcodec/dxva2_hevc.c | 6 +-
>> libavcodec/dxva2_internal.h | 74 ++---
>> libavcodec/dxva2_mpeg2.c | 6 +-
>> libavcodec/dxva2_vc1.c | 6 +-
>> libavcodec/dxva2_vp9.c | 6 +-
>> libavcodec/h264_slice.c | 4 +
>> libavcodec/h264dec.c | 3 +
>> libavcodec/hwaccels.h | 1 +
>> libavcodec/hwconfig.h | 2 +
>> 19 files changed, 1061 insertions(+), 67 deletions(-)
>> create mode 100644 libavcodec/d3d12va_decode.c
>> create mode 100644 libavcodec/d3d12va_decode.h
>> create mode 100644 libavcodec/d3d12va_h264.c
>
>breaks build with mingw64 here
>
>make
>CC libavcodec/dxva2.o
>In file included from src/libavcodec/dxva2.c:33:0:
>src/libavcodec/dxva2_internal.h:141:39: error: unknown type name
>‘D3D12VADecodeContext’; did you mean ‘AVD3D11VADeviceContext’?
> D3D12VADecodeContext *ctx, const AVFrame *frame,
> ^~~~~~~~~~~~~~~~~~~~
> AVD3D11VADeviceContext
>src/ffbuild/common.mak:81: recipe for target 'libavcodec/dxva2.o' failed
>make: *** [libavcodec/dxva2.o] Error 1
>
Thanks for pointing this out. I'll add #if CONFIG_D3D12VA for this function int next patch set. BTW it seems CONFIG_D3D12VA was not automatically enabled on your side.
Thanks,
Tong
>
>[...]
>--
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>
>Old school: Use the lowest level language in which you can solve the problem
> conveniently.
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