[FFmpeg-devel] [PATCH 2/2] swscale/aarch64: Add bgra/rgba to yuv

Martin Storsjö martin at martin.st
Tue Jun 18 23:32:04 EEST 2024


On Sat, 15 Jun 2024, Zhao Zhili wrote:

> From: Zhao Zhili <zhilizhao at tencent.com>
>
> Test on Apple M1 with kperf
>
> bgra_to_uv_8_c: 13.4
> bgra_to_uv_8_neon: 37.4
> bgra_to_uv_128_c: 155.9
> bgra_to_uv_128_neon: 91.7
> bgra_to_uv_1080_c: 1173.2
> bgra_to_uv_1080_neon: 822.7
> bgra_to_uv_1920_c: 2078.2
> bgra_to_uv_1920_neon: 1437.7
> bgra_to_uv_half_8_c: 17.9
> bgra_to_uv_half_8_neon: 37.4
> bgra_to_uv_half_128_c: 103.9
> bgra_to_uv_half_128_neon: 73.9
> bgra_to_uv_half_1080_c: 850.2
> bgra_to_uv_half_1080_neon: 484.2
> bgra_to_uv_half_1920_c: 1479.2
> bgra_to_uv_half_1920_neon: 824.2
> bgra_to_y_8_c: 8.2
> bgra_to_y_8_neon: 18.2
> bgra_to_y_128_c: 101.4
> bgra_to_y_128_neon: 74.9
> bgra_to_y_1080_c: 739.4
> bgra_to_y_1080_neon: 613.4
> bgra_to_y_1920_c: 1298.7
> bgra_to_y_1920_neon: 918.7
> ---
> libswscale/aarch64/input.S   | 81 +++++++++++++++++++++++++++++++-----
> libswscale/aarch64/swscale.c | 16 +++++++
> 2 files changed, 86 insertions(+), 11 deletions(-)
>
> diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
> index 2b956fe5c2..37f1158504 100644
> --- a/libswscale/aarch64/input.S
> +++ b/libswscale/aarch64/input.S
> @@ -20,8 +20,12 @@
>
> #include "libavutil/aarch64/asm.S"
>
> -.macro rgb_to_yuv_load_rgb src
> +.macro rgb_to_yuv_load_rgb src, element=3
> +    .if \element == 3
>         ld3             { v16.16b, v17.16b, v18.16b }, [\src]
> +    .else
> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
> +    .endif
>         uxtl            v19.8h, v16.8b             // v19: r
>         uxtl            v20.8h, v17.8b             // v20: g
>         uxtl            v21.8h, v18.8b             // v21: b
> @@ -43,7 +47,7 @@
>         sqshrn2         \dst\().8h, \dst2\().4s, \right_shift   // dst_higher_half = dst2 >> right_shift
> .endm
>
> -.macro rgbToY bgr
> +.macro rgbToY bgr, element=3
>         cmp             w4, #0                  // check width > 0
>     .if \bgr
>         ldr             w12, [x5]               // w12: ry
> @@ -67,11 +71,15 @@
>         dup             v2.8h, w12
>         b.lt            2f
> 1:
> -        rgb_to_yuv_load_rgb x1
> +        rgb_to_yuv_load_rgb x1, \element
>         rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
>         rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
>         sub             w4, w4, #16             // width -= 16
> +    .if \element == 3
>         add             x1, x1, #48             // src += 48
> +    .else
> +        add             x1, x1, #64
> +    .endif

I guess this also could be just #(16*\element)

>         cmp             w4, #16                 // width >= 16 ?
>         stp             q16, q17, [x0], #32     // store to dst
>         b.ge            1b
> @@ -86,7 +94,7 @@
>         smaddl          x13, w15, w12, x13      // x13 += by * b
>         asr             w13, w13, #9            // x13 >>= 9
>         sub             w4, w4, #1              // width--
> -        add             x1, x1, #3              // src += 3
> +        add             x1, x1, \element

Keep the # for the immediate constant here, i.e. #\element. Perhaps it 
doen't matter for most assemblers we use, but it's good to stay 
consistent.

>         strh            w13, [x0], #2           // store to dst
>         cbnz            w4, 2b
> 3:
> @@ -101,6 +109,14 @@ function ff_bgr24ToY_neon, export=1
>         rgbToY          bgr=1
> endfunc
>
> +function ff_rgba32ToY_neon, export=1
> +        rgbToY          bgr=0, element=4
> +endfunc
> +
> +function ff_bgra32ToY_neon, export=1
> +        rgbToY          bgr=1, element=4
> +endfunc
> +
> .macro rgb_load_uv_coeff half, bgr
>     .if \bgr
>         ldr             w12, [x6, #12]
> @@ -130,7 +146,7 @@ endfunc
>         dup             v6.4s, w9
> .endm
>
> -.macro rgbToUV_half bgr
> +.macro rgbToUV_half bgr, element=3
>         cmp             w5, #0          // check width > 0
>         b.le            3f
>
> @@ -139,7 +155,11 @@ endfunc
>         b.lt            2f
>         // The following comments assume RGB order. The logic for RGB and BGR is the same.
> 1:
> +    .if \element == 3
>         ld3             { v16.16b, v17.16b, v18.16b }, [x3]
> +    .else
> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [x3]
> +    .endif
>         uaddlp          v19.8h, v16.16b         // v19: r
>         uaddlp          v20.8h, v17.16b         // v20: g
>         uaddlp          v21.8h, v18.16b         // v21: b
> @@ -147,7 +167,11 @@ endfunc
>         rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10
>         rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10
>         sub             w5, w5, #8              // width -= 8
> -        add             x3, x3, #48             // src += 48
> +    .if \element == 3
> +        add             x3, x3, #48
> +    .else
> +        add             x3, x3, #64
> +    .endif
>         cmp             w5, #8                  // width >= 8 ?
>         str             q16, [x0], #16          // store dst_u
>         str             q17, [x1], #16          // store dst_v
> @@ -155,9 +179,10 @@ endfunc
>         cbz             w5, 3f
> 2:
>         ldrb            w2, [x3]                // w2: r1
> -        ldrb            w4, [x3, #3]            // w4: r2
> +        ldrb            w4, [x3, \element]      // w4: r2

Ditto about keeping the #

>         add             w2, w2, w4              // w2 = r1 + r2
>
> +    .if \element == 3
>         ldrb            w4, [x3, #1]            // w4: g1
>         ldrb            w7, [x3, #4]            // w7: g2
>         add             w4, w4, w7              // w4 = g1 + g2
> @@ -165,6 +190,15 @@ endfunc
>         ldrb            w7, [x3, #2]            // w7: b1
>         ldrb            w8, [x3, #5]            // w8: b2
>         add             w7, w7, w8              // w7 = b1 + b2
> +    .else
> +        ldrb            w4, [x3, #1]            // w4: g1
> +        ldrb            w7, [x3, #5]            // w7: g2
> +        add             w4, w4, w7              // w4 = g1 + g2
> +
> +        ldrb            w7, [x3, #2]            // w7: b1
> +        ldrb            w8, [x3, #6]            // w8: b2
> +        add             w7, w7, w8              // w7 = b1 + b2
> +    .endif
>
>         smaddl          x8, w2, w10, x9         // dst_u = ru * r + const_offset
>         smaddl          x8, w4, w11, x8         // dst_u += gu * g
> @@ -177,7 +211,12 @@ endfunc
>         smaddl          x8, w7, w15, x8         // dst_v += bv * b
>         asr             x8, x8, #10             // dst_v >>= 10
>         sub             w5, w5, #1
> -        add             x3, x3, #6              // src += 6
> +        ldrb            w4, [x3, #1]            // w4: g1
> +    .if \element == 3
> +        add             x3, x3, #6
> +    .else
> +        add             x3, x3, #8
> +    .endif

And this can be #(2*\element)

// Martin



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