[FFmpeg-devel] [PATCH 2/2] swscale/aarch64: Add bgra/rgba to yuv

Rémi Denis-Courmont remi at remlab.net
Wed Jun 19 15:05:21 EEST 2024



Le 19 juin 2024 11:24:28 GMT+02:00, Zhao Zhili <quinkblack at foxmail.com> a écrit :
>
>
>> On Jun 19, 2024, at 15:07, Rémi Denis-Courmont <remi at remlab.net> wrote:
>> 
>> 
>> 
>> Le 15 juin 2024 11:57:18 GMT+02:00, Zhao Zhili <quinkblack at foxmail.com> a écrit :
>>> From: Zhao Zhili <zhilizhao at tencent.com>
>>> 
>>> Test on Apple M1 with kperf
>>> 
>>> bgra_to_uv_8_c: 13.4
>>> bgra_to_uv_8_neon: 37.4
>>> bgra_to_uv_128_c: 155.9
>>> bgra_to_uv_128_neon: 91.7
>>> bgra_to_uv_1080_c: 1173.2
>>> bgra_to_uv_1080_neon: 822.7
>>> bgra_to_uv_1920_c: 2078.2
>>> bgra_to_uv_1920_neon: 1437.7
>>> bgra_to_uv_half_8_c: 17.9
>>> bgra_to_uv_half_8_neon: 37.4
>>> bgra_to_uv_half_128_c: 103.9
>>> bgra_to_uv_half_128_neon: 73.9
>>> bgra_to_uv_half_1080_c: 850.2
>>> bgra_to_uv_half_1080_neon: 484.2
>>> bgra_to_uv_half_1920_c: 1479.2
>>> bgra_to_uv_half_1920_neon: 824.2
>>> bgra_to_y_8_c: 8.2
>>> bgra_to_y_8_neon: 18.2
>>> bgra_to_y_128_c: 101.4
>>> bgra_to_y_128_neon: 74.9
>>> bgra_to_y_1080_c: 739.4
>>> bgra_to_y_1080_neon: 613.4
>>> bgra_to_y_1920_c: 1298.7
>>> bgra_to_y_1920_neon: 918.7
>>> ---
>>> libswscale/aarch64/input.S   | 81 +++++++++++++++++++++++++++++++-----
>>> libswscale/aarch64/swscale.c | 16 +++++++
>>> 2 files changed, 86 insertions(+), 11 deletions(-)
>>> 
>>> diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
>>> index 2b956fe5c2..37f1158504 100644
>>> --- a/libswscale/aarch64/input.S
>>> +++ b/libswscale/aarch64/input.S
>>> @@ -20,8 +20,12 @@
>>> 
>>> #include "libavutil/aarch64/asm.S"
>>> 
>>> -.macro rgb_to_yuv_load_rgb src
>>> +.macro rgb_to_yuv_load_rgb src, element=3
>>> +    .if \element == 3
>>>        ld3             { v16.16b, v17.16b, v18.16b }, [\src]
>>> +    .else
>>> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
>>> +    .endif
>>>        uxtl            v19.8h, v16.8b             // v19: r
>>>        uxtl            v20.8h, v17.8b             // v20: g
>>>        uxtl            v21.8h, v18.8b             // v21: b
>>> @@ -43,7 +47,7 @@
>>>        sqshrn2         \dst\().8h, \dst2\().4s, \right_shift   // dst_higher_half = dst2 >> right_shift
>>> .endm
>>> 
>>> -.macro rgbToY bgr
>>> +.macro rgbToY bgr, element=3
>> 
>> AFAICT, you don't need to a macro parameter for component order. Just swap red and blue coefficients in the prologue and then run the bit-exact same loops for bgr/rgb, rgba/bgra and argb/abgr. This adds one branch in the prologue but that's mostly negligible compared to the loop.
>
>I’m not sure where to add the branch. Could you elaborate? Do you mean load coefficients first like the following:
>
>function ff_bgr24ToUV_half_neon, export=1
>        ldr             w12, [x6, #12]
>        ldr             w11, [x6, #16]
>        ldr             w10, [x6, #20]
>        ldr             w15, [x6, #24]
>        ldr             w14, [x6, #28]
>        ldr             w13, [x6, #32]
>        rgbToUV_half
>endfunc

Hmm, no. You need to jump past the loading of red and blue coefficients. It might help to load green coefficients last.

By the way, I think you can use LDP instead of LDR.

>
>> 
>>>        cmp             w4, #0                  // check width > 0
>>>    .if \bgr
>>>        ldr             w12, [x5]               // w12: ry
>>> @@ -67,11 +71,15 @@
>>>        dup             v2.8h, w12
>>>        b.lt            2f
>>> 1:
>>> -        rgb_to_yuv_load_rgb x1
>>> +        rgb_to_yuv_load_rgb x1, \element
>>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
>>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
>>>        sub             w4, w4, #16             // width -= 16
>>> +    .if \element == 3
>>>        add             x1, x1, #48             // src += 48
>>> +    .else
>>> +        add             x1, x1, #64
>>> +    .endif
>>>        cmp             w4, #16                 // width >= 16 ?
>>>        stp             q16, q17, [x0], #32     // store to dst
>>>        b.ge            1b
>>> @@ -86,7 +94,7 @@
>>>        smaddl          x13, w15, w12, x13      // x13 += by * b
>>>        asr             w13, w13, #9            // x13 >>= 9
>>>        sub             w4, w4, #1              // width--
>>> -        add             x1, x1, #3              // src += 3
>>> +        add             x1, x1, \element
>>>        strh            w13, [x0], #2           // store to dst
>>>        cbnz            w4, 2b
>>> 3:
>>> @@ -101,6 +109,14 @@ function ff_bgr24ToY_neon, export=1
>>>        rgbToY          bgr=1
>>> endfunc
>>> 
>>> +function ff_rgba32ToY_neon, export=1
>>> +        rgbToY          bgr=0, element=4
>>> +endfunc
>>> +
>>> +function ff_bgra32ToY_neon, export=1
>>> +        rgbToY          bgr=1, element=4
>>> +endfunc
>>> +
>>> .macro rgb_load_uv_coeff half, bgr
>>>    .if \bgr
>>>        ldr             w12, [x6, #12]
>>> @@ -130,7 +146,7 @@ endfunc
>>>        dup             v6.4s, w9
>>> .endm
>>> 
>>> -.macro rgbToUV_half bgr
>>> +.macro rgbToUV_half bgr, element=3
>>>        cmp             w5, #0          // check width > 0
>>>        b.le            3f
>>> 
>>> @@ -139,7 +155,11 @@ endfunc
>>>        b.lt            2f
>>>        // The following comments assume RGB order. The logic for RGB and BGR is the same.
>>> 1:
>>> +    .if \element == 3
>>>        ld3             { v16.16b, v17.16b, v18.16b }, [x3]
>>> +    .else
>>> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [x3]
>>> +    .endif
>>>        uaddlp          v19.8h, v16.16b         // v19: r
>>>        uaddlp          v20.8h, v17.16b         // v20: g
>>>        uaddlp          v21.8h, v18.16b         // v21: b
>>> @@ -147,7 +167,11 @@ endfunc
>>>        rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10
>>>        rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10
>>>        sub             w5, w5, #8              // width -= 8
>>> -        add             x3, x3, #48             // src += 48
>>> +    .if \element == 3
>>> +        add             x3, x3, #48
>>> +    .else
>>> +        add             x3, x3, #64
>>> +    .endif
>>>        cmp             w5, #8                  // width >= 8 ?
>>>        str             q16, [x0], #16          // store dst_u
>>>        str             q17, [x1], #16          // store dst_v
>>> @@ -155,9 +179,10 @@ endfunc
>>>        cbz             w5, 3f
>>> 2:
>>>        ldrb            w2, [x3]                // w2: r1
>>> -        ldrb            w4, [x3, #3]            // w4: r2
>>> +        ldrb            w4, [x3, \element]      // w4: r2
>>>        add             w2, w2, w4              // w2 = r1 + r2
>>> 
>>> +    .if \element == 3
>>>        ldrb            w4, [x3, #1]            // w4: g1
>>>        ldrb            w7, [x3, #4]            // w7: g2
>>>        add             w4, w4, w7              // w4 = g1 + g2
>>> @@ -165,6 +190,15 @@ endfunc
>>>        ldrb            w7, [x3, #2]            // w7: b1
>>>        ldrb            w8, [x3, #5]            // w8: b2
>>>        add             w7, w7, w8              // w7 = b1 + b2
>>> +    .else
>>> +        ldrb            w4, [x3, #1]            // w4: g1
>>> +        ldrb            w7, [x3, #5]            // w7: g2
>>> +        add             w4, w4, w7              // w4 = g1 + g2
>>> +
>>> +        ldrb            w7, [x3, #2]            // w7: b1
>>> +        ldrb            w8, [x3, #6]            // w8: b2
>>> +        add             w7, w7, w8              // w7 = b1 + b2
>>> +    .endif
>>> 
>>>        smaddl          x8, w2, w10, x9         // dst_u = ru * r + const_offset
>>>        smaddl          x8, w4, w11, x8         // dst_u += gu * g
>>> @@ -177,7 +211,12 @@ endfunc
>>>        smaddl          x8, w7, w15, x8         // dst_v += bv * b
>>>        asr             x8, x8, #10             // dst_v >>= 10
>>>        sub             w5, w5, #1
>>> -        add             x3, x3, #6              // src += 6
>>> +        ldrb            w4, [x3, #1]            // w4: g1
>>> +    .if \element == 3
>>> +        add             x3, x3, #6
>>> +    .else
>>> +        add             x3, x3, #8
>>> +    .endif
>>>        strh            w8, [x1], #2            // store dst_v
>>>        cbnz            w5, 2b
>>> 3:
>>> @@ -192,7 +231,15 @@ function ff_bgr24ToUV_half_neon, export=1
>>>        rgbToUV_half    bgr=1
>>> endfunc
>>> 
>>> -.macro rgbToUV bgr
>>> +function ff_rgba32ToUV_half_neon, export=1
>>> +        rgbToUV_half    bgr=0, element=4
>>> +endfunc
>>> +
>>> +function ff_bgra32ToUV_half_neon, export=1
>>> +        rgbToUV_half    bgr=1, element=4
>>> +endfunc
>>> +
>>> +.macro rgbToUV bgr, element=3
>>>        cmp             w5, #0                  // check width > 0
>>>        b.le            3f
>>> 
>>> @@ -201,13 +248,17 @@ endfunc
>>>        b.lt            2f
>>>        // The following comments assume RGB order. The logic for RGB and BGR is the same.
>>> 1:
>>> -        rgb_to_yuv_load_rgb x3
>>> +        rgb_to_yuv_load_rgb x3, \element
>>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
>>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
>>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9
>>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9
>>>        sub             w5, w5, #16
>>> +    .if \element == 3
>>>        add             x3, x3, #48             // src += 48
>>> +    .else
>>> +        add             x3, x3, #64
>>> +    .endif
>>>        cmp             w5, #16
>>>        stp             q16, q17, [x0], #32     // store to dst_u
>>>        stp             q18, q19, [x1], #32     // store to dst_v
>>> @@ -229,7 +280,7 @@ endfunc
>>>        smaddl          x8, w4, w15, x8         // x8 += bv * b
>>>        asr             w8, w8, #9              // x8 >>= 9
>>>        sub             w5, w5, #1              // width--
>>> -        add             x3, x3, #3              // src += 3
>>> +        add             x3, x3, \element
>>>        strh            w8, [x1], #2            // store to dst_v
>>>        cbnz            w5, 2b
>>> 3:
>>> @@ -243,3 +294,11 @@ endfunc
>>> function ff_bgr24ToUV_neon, export=1
>>>        rgbToUV         bgr=1
>>> endfunc
>>> +
>>> +function ff_rgba32ToUV_neon, export=1
>>> +        rgbToUV         bgr=0, element=4
>>> +endfunc
>>> +
>>> +function ff_bgra32ToUV_neon, export=1
>>> +        rgbToUV         bgr=1, element=4
>>> +endfunc
>>> diff --git a/libswscale/aarch64/swscale.c b/libswscale/aarch64/swscale.c
>>> index ce70dbedcc..8fe9fb11ac 100644
>>> --- a/libswscale/aarch64/swscale.c
>>> +++ b/libswscale/aarch64/swscale.c
>>> @@ -212,7 +212,9 @@ void ff_##name##ToUV_half_neon(uint8_t *, uint8_t *, const uint8_t *, \
>>>                              uint32_t *coeffs, void *)
>>> 
>>> NEON_INPUT(bgr24);
>>> +NEON_INPUT(bgra32);
>>> NEON_INPUT(rgb24);
>>> +NEON_INPUT(rgba32);
>>> 
>>> av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>>> {
>>> @@ -233,6 +235,13 @@ av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>>>            else
>>>                c->chrToYV12 = ff_bgr24ToUV_neon;
>>>            break;
>>> +        case AV_PIX_FMT_BGRA:
>>> +            c->lumToYV12 = ff_bgra32ToY_neon;
>>> +            if (c->chrSrcHSubSample)
>>> +                c->chrToYV12 = ff_bgra32ToUV_half_neon;
>>> +            else
>>> +                c->chrToYV12 = ff_bgra32ToUV_neon;
>>> +            break;
>>>        case AV_PIX_FMT_RGB24:
>>>            c->lumToYV12 = ff_rgb24ToY_neon;
>>>            if (c->chrSrcHSubSample)
>>> @@ -240,6 +249,13 @@ av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>>>            else
>>>                c->chrToYV12 = ff_rgb24ToUV_neon;
>>>            break;
>>> +        case AV_PIX_FMT_RGBA:
>>> +            c->lumToYV12 = ff_rgba32ToY_neon;
>>> +            if (c->chrSrcHSubSample)
>>> +                c->chrToYV12 = ff_rgba32ToUV_half_neon;
>>> +            else
>>> +                c->chrToYV12 = ff_rgba32ToUV_neon;
>>> +            break;
>>>        default:
>>>            break;
>>>        }
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