[FFmpeg-devel] [PATCH 5/8] avutil/vulkan: Avoid shadowing
Andreas Rheinhardt
andreas.rheinhardt at outlook.com
Sun Mar 3 20:42:47 EET 2024
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt at outlook.com>
---
libavutil/vulkan.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index 76b61dcaaa..4392a77d6c 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -1308,13 +1308,15 @@ void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e,
VkImageLayout new_layout,
uint32_t new_qf)
{
- int i, found;
+ int found = -1;
AVVkFrame *vkf = (AVVkFrame *)pic->data[0];
const int nb_images = ff_vk_count_images(vkf);
- for (i = 0; i < e->nb_frame_deps; i++)
- if (e->frame_deps[i]->data[0] == pic->data[0])
+ for (int i = 0; i < e->nb_frame_deps; i++)
+ if (e->frame_deps[i]->data[0] == pic->data[0]) {
+ if (e->frame_update[i])
+ found = i;
break;
- found = (i < e->nb_frame_deps) && (e->frame_update[i]) ? i : -1;
+ }
for (int i = 0; i < nb_images; i++) {
bar[*nb_bar] = (VkImageMemoryBarrier2) {
--
2.40.1
More information about the ffmpeg-devel
mailing list