[FFmpeg-devel] [PATCH v9 11/13] avutil/hwcontext_d3d12va: add Flags for resource creation

Andrew Sayers ffmpeg-devel at pileofstuff.org
Tue May 21 19:32:03 EEST 2024


(Only reviewing documentation, not code)

On Mon, May 20, 2024 at 10:52:20PM +0800, tong1.wu-at-intel.com at ffmpeg.org wrote:
> From: Tong Wu <tong1.wu at intel.com>
> 
> Flags field is added to support diffferent resource creation.
> 
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
>  doc/APIchanges                | 3 +++
>  libavutil/hwcontext_d3d12va.c | 2 +-
>  libavutil/hwcontext_d3d12va.h | 8 ++++++++
>  libavutil/version.h           | 2 +-
>  4 files changed, 13 insertions(+), 2 deletions(-)
> 
> diff --git a/doc/APIchanges b/doc/APIchanges
> index 269fd36559..808ba02f2d 100644
> --- a/doc/APIchanges
> +++ b/doc/APIchanges
> @@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
>  
>  API changes, most recent first:
>  
> +2024-01-xx - xxxxxxxxxx - lavu 59.20.100 - hwcontext_d3d12va.h
> + Add AVD3D12VAFramesContext.flags
> +
>  2024-05-xx - xxxxxxxxxx - lavu 59.19.100 - hwcontext_qsv.h
>    Add AVQSVFramesContext.info
>  
> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
> index cfc016315d..6507cf69c1 100644
> --- a/libavutil/hwcontext_d3d12va.c
> +++ b/libavutil/hwcontext_d3d12va.c
> @@ -247,7 +247,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
>          .Format           = hwctx->format,
>          .SampleDesc       = {.Count = 1, .Quality = 0 },
>          .Layout           = D3D12_TEXTURE_LAYOUT_UNKNOWN,
> -        .Flags            = D3D12_RESOURCE_FLAG_NONE,
> +        .Flags            = hwctx->flags,
>      };
>  
>      frame = av_mallocz(sizeof(AVD3D12VAFrame));
> diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
> index ff06e6f2ef..608dbac97f 100644
> --- a/libavutil/hwcontext_d3d12va.h
> +++ b/libavutil/hwcontext_d3d12va.h
> @@ -129,6 +129,14 @@ typedef struct AVD3D12VAFramesContext {
>       * If unset, will be automatically set.
>       */
>      DXGI_FORMAT format;
> +
> +    /**
> +     * This field is used to specify options for working with resources.
> +     * If unset, this will be D3D12_RESOURCE_FLAG_NONE.
> +     *
> +     * @see: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags.
> +     */
> +    D3D12_RESOURCE_FLAGS flags;

Some nitpicks:

* "This field is used to specify" is redundant, you can save the reader
  a few seconds by starting the sentence with just "Options..."
* "@see" starts a paragraph, so the rendered documentation will look better
  without the ":"
* the full stop after the URL makes it harder to copy/paste the text -
  remove the full stop or use a [markdown link](...)


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