[FFmpeg-devel] Howto utilize GPU acceleration outside expected places?
martin schitter
ms+git at mur.at
Fri Oct 11 01:25:04 EEST 2024
On 10.10.24 11:27, Lynne via ffmpeg-devel wrote:
> Petro Mozil wrote a Vulkan VC-2 decoder that'll soon get merged:
> https://github.com/pmozil/FFmpeg
Thanks for this very useful link!
I'll definitely have to study this uncommon vulkan dirac implementation
and learn from it.
> Its an example on how to accelerate via compute shaders. What he did was
> he simply introduced vc2_vulkan as a hwaccel. It makes sense, even for
> partially accelerated codecs, since the hwaccel infrastructure handles
> everything for you, **including a fallback for CPU decoding**, and users
> automatically get accelerated support.
Interesting! -- I wouldn't have expected this behavior...
I still have to look at more closely at this topic, but thanks again for
this really instructive hint!
martin
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