[FFmpeg-devel] [PATCH 01/11] vulkan_filter: use GENERAL image layout when no sampler is given
Lynne
dev at lynne.ee
Mon Feb 17 20:31:11 EET 2025
This allows using the generic filter code with STORAGE image inputs.
---
libavfilter/vulkan_filter.c | 21 ++++++++++++++-------
1 file changed, 14 insertions(+), 7 deletions(-)
diff --git a/libavfilter/vulkan_filter.c b/libavfilter/vulkan_filter.c
index bdbebb3cb2..ecb24711f3 100644
--- a/libavfilter/vulkan_filter.c
+++ b/libavfilter/vulkan_filter.c
@@ -249,6 +249,8 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
VkImageView out_views[AV_NUM_DATA_POINTERS];
VkImageMemoryBarrier2 img_bar[37];
int nb_img_bar = 0;
+ VkImageLayout in_layout = sampler ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ VK_IMAGE_LAYOUT_GENERAL;
/* Update descriptors and init the exec context */
FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -267,8 +269,8 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
RET(ff_vk_create_imageviews(vkctx, exec, in_views, in_f, FF_VK_REP_FLOAT));
ff_vk_shader_update_img_array(vkctx, exec, shd, in_f, in_views, 0, 0,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- sampler);
+ in_layout,
+ sampler);
}
/* Bind pipeline, update push data */
@@ -289,7 +291,7 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ in_layout,
VK_QUEUE_FAMILY_IGNORED);
vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
@@ -321,6 +323,8 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
VkImageView out_views[AV_NUM_DATA_POINTERS];
VkImageMemoryBarrier2 img_bar[37];
int nb_img_bar = 0;
+ VkImageLayout in_layout = sampler ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ VK_IMAGE_LAYOUT_GENERAL;
/* Update descriptors and init the exec context */
FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -344,7 +348,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ in_layout,
VK_QUEUE_FAMILY_IGNORED);
ff_vk_frame_barrier(vkctx, exec, tmp, img_bar, &nb_img_bar,
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
@@ -373,7 +377,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
VkImageView *dst_views = !i ? tmp_views : out_views;
ff_vk_shader_update_img_array(vkctx, exec, shd, src_f, src_views, 0, 0,
- !i ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ !i ? in_layout :
VK_IMAGE_LAYOUT_GENERAL,
sampler);
ff_vk_shader_update_img_array(vkctx, exec, shd, dst_f, dst_views, 0, 1,
@@ -409,6 +413,9 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
VkImageView out_views[AV_NUM_DATA_POINTERS];
VkImageMemoryBarrier2 img_bar[128];
int nb_img_bar = 0;
+ VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
+ VK_IMAGE_LAYOUT_GENERAL;
/* Update descriptors and init the exec context */
FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
@@ -432,7 +439,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
VK_NULL_HANDLE);
for (int i = 0; i < nb_in; i++)
ff_vk_shader_update_img_array(vkctx, exec, shd, in[i], in_views[i], 0, i,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ in_layout,
sampler);
/* Bind pipeline, update push data */
@@ -453,7 +460,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ in_layout,
VK_QUEUE_FAMILY_IGNORED);
vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
--
2.47.2
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