[FFmpeg-devel] [PATCH 1/9] avcodec/sanm: codec37: reimplement comp4

Manuel Lauss manuel.lauss at gmail.com
Tue Mar 11 17:03:33 EET 2025


Compression 4 code 0 means copy from delta buffer without mv,
AND start of a skip run.  This change gets rid of the extra case
and column index manipulation and implements this the same way it
is implemented in the original game exe, i.e. as a special case
after mv copy.

Signed-off-by: Manuel Lauss <manuel.lauss at gmail.com>
---
 libavcodec/sanm.c | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index a4f0a28c7c..cbf78f33b9 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -760,16 +760,14 @@ static int old_codec37(SANMVideoContext *ctx, int top,
                     t = bytestream2_get_byteu(&ctx->gb);
                     for (k = 0; k < 4; k++)
                         memset(dst + i + k * stride, t, 4);
-               } else if ((compr == 4) && (code == 0)) {
-                    if (bytestream2_get_bytes_left(&ctx->gb) < 1)
-                        return AVERROR_INVALIDDATA;
-                    skip_run = bytestream2_get_byteu(&ctx->gb) + 1;
-                    i -= 4;
                } else {
                     mx = c37_mv[(mvoff * 255 + code) * 2];
                     my = c37_mv[(mvoff * 255 + code) * 2 + 1];
                     codec37_mv(dst + i, prev + i + mx + my * stride,
                                ctx->height, stride, i + mx, j + my);
+
+                    if ((compr == 4) && (code == 0))
+                        skip_run = bytestream2_get_byteu(&ctx->gb);
                 }
             }
             dst  += stride * 4;
-- 
2.48.1



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