[FFmpeg-user] Zeranoe Windows builds spiking CPU to 100% randomly
sheen.andy at googlemail.com
Thu Aug 16 15:12:28 CEST 2012
Roger Pack wrote on Thu 16 Aug at 13:59 UK time
>> Interesting. I wonder if you can still "get around it" by just using
>> LDFLAGS="-lpthread" but then telling libx264 and ffmpeg *not* to use
>> pthreads (so they use windows native threads for now). I'll experiment
>> around with it sometime.
> Turns out you can compile libx264 and specify to use "windows threads"
> (as well as ffmpeg). With libvpx you still need it though (and
> something like the above did work).
> Anyway, the latest zeranoe builds have switched temporarily to using
> "just windows threads" until we can figure out what's wrong with
> pthreads (as a work around).
Brilliant: thanks Roger and Kyle
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