[Ffmpeg-devel] [PATCH] Basic H.264 encoder / Mo Comp Code
Tue Apr 25 19:16:52 CEST 2006
Not to jump into the middle of this, but this thead is of interest.
I was actually just in the midst of ripping the mocomp code out of the
mpegvideo.c file for a similar purpose- I was going to try to create a
basic mocomp only framework based on the mpeg code (and also better
understanding how ffmpeg is put together).
However, I don't think having this would necessarily help with h.264- It seems
like that it would need to be rewritten. For example, in the current
mo comp stuff doesn't have the multiple temporal reference frame stuff
in it. I need to get my hands on a spec so I am not talking out of
turn on this,
but I thought that was important to include? Or is it too computationally
prohibitive to really do this properly? I am interested in any
opinions on this,
as I am still getting up to speed.
Also, completely off topic, but .... is the epzs search with half pel
considered to provide the best snr/bit rate trade off? I saw that it
in snow- did it cost too many bits to do 1/4 pel, or was it to reduce cpu?
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