[FFmpeg-devel] [PATCH] increase ffplay audio buffer

Michael Niedermayer michaelni
Sun Sep 7 13:35:35 CEST 2008


On Sun, Sep 07, 2008 at 01:50:05PM +1000, Peter Ross wrote:
> 
> Resolves: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue467
> 
> -- Peter
> (A907 E02F A6E5 0CD2 34CD 20D2 6760 79C5 AC40 DD6B)

> Index: ffplay.c
> ===================================================================
> --- ffplay.c	(revision 15237)
> +++ ffplay.c	(working copy)
> @@ -50,7 +50,7 @@
>  
>  /* SDL audio buffer size, in samples. Should be small to have precise
>     A/V sync as SDL does not have hardware buffer fullness info. */
> -#define SDL_AUDIO_BUFFER_SIZE 1024
> +#define SDL_AUDIO_BUFFER_SIZE 2048

Maybe this size should be in milisecs instead of samples.
The comment above indicates that increasing it isnt good and the file
in the issue has 96khz

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Awnsering whenever a program halts or runs forever is
On a turing machine, in general impossible (turings halting problem).
On any real computer, always possible as a real computer has a finite number
of states N, and will either halt in less than N cycles or never halt.
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