[FFmpeg-devel] [PATCH] ff_scalarproduct_float_sse
Wed Jan 20 15:19:22 CET 2010
On Tue, Jan 19, 2010 at 11:42:40PM -0500, Alex Converse wrote:
> This cause a >50% decrease in SBR decode time.
> For the time being it can help in the other places where
> scalarproduct_float() is used.
> Alex Converse
> dsputil_mmx.c | 5 +++++
> dsputil_yasm.asm | 25 +++++++++++++++++++++++++
Would you mind to avoid yasm and use gcc asm instead ?
I have no problem with yasm as such but gcc asm is more portable and
can be integrated with C code if we ever want that.
The existig yasm files are just ported from other projects and that way
to make porting changes forward and backward easier
If you prefer yasm, say so and ill review this.
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
I hate to see young programmers poisoned by the kind of thinking
Ulrich Drepper puts forward since it is simply too narrow -- Roman Shaposhnik
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