[FFmpeg-devel] [PATCH] ff_scalarproduct_float_sse
Wed Jan 20 15:48:57 CET 2010
Michael Niedermayer <michaelni at gmx.at> writes:
> On Tue, Jan 19, 2010 at 11:42:40PM -0500, Alex Converse wrote:
>> This cause a >50% decrease in SBR decode time.
>> For the time being it can help in the other places where
>> scalarproduct_float() is used.
>> Alex Converse
>> dsputil_mmx.c | 5 +++++
>> dsputil_yasm.asm | 25 +++++++++++++++++++++++++
> Would you mind to avoid yasm and use gcc asm instead ?
> I have no problem with yasm as such but gcc asm is more portable and
> can be integrated with C code if we ever want that.
I have to disagree. Just look at how many FATE targets broke with
your change to h264_loop_filter_strength_mmx2 yesterday. Several
compilers are still failing to build it.
I'm not aware of any serious OS on which yasm doesn't run, so the
portability argument doesn't hold water.
mans at mansr.com
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