[FFmpeg-devel] (no subject)
michelle211 at comcast.net
Thu Jan 21 05:28:23 CET 2010
I've updated my photos page to show the improvement in quality.
Anyone want to do a joint blog article that covers both ffmpeg and ofvideoplayer.
I would very much like to try my new found knowledge on ofvideoplayer. any chance you can send me the doc on the sound stuff.
----- Original Message -----
From: michelle211 at comcast.net
To: "Yonas yanas" <yonas.yanfa at gmail.com>, "FFmpeg discussions" <ffmpeg-devel at mplayerhq.hu>, theo at openframeworks.cc
Sent: Wednesday, January 20, 2010 11:06:48 PM GMT -05:00 US/Canada Eastern
Well the video has been playing for more than 20 minutes and no problems, its 2 hour movie, it wil probably play through.
Here are the changes to my ffplay you got from my svn
use Frame_x and Frame_y values of 256
Reduce the audio buffer to 64, probably doesn't matter but the doc says use the smallest resonable buffer
I must of looked at this code several times and wondered how it worked, well the answer was it did not.
comment out these lines in QueuePicture
/* if the frame is not skipped, then display it */
//avpicture_alloc(&tmpPict, DST_PIX_FMT, FRAME_X, FRAME_Y);
/* get a pointer on the bitmap */
create a global variable
static AVPicture tmpPict;
Copy this line to alloc_picture
Just before calling SDL_PixelFormatEnumToMasks
avpicture_alloc(&tmpPict, DST_PIX_FMT, FRAME_X, FRAME_Y);
Now all I need to do is figure out how to overlay som simple controls. And we are set to go
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