[FFmpeg-devel] [RFC] MinGW+FFmpeg survival guide
aholzinger at gmx.de
Fri Jun 24 21:03:52 CEST 2011
On Friday, June 24, 2011 7:59 PM, Reimar Döffinger wrote:
> On Fri, Jun 24, 2011 at 09:53:55PM +0400, Kirill Gavrilov wrote:
> > On Fri, Jun 24, 2011 at 9:47 PM, Reimar Döffinger
> > <Reimar.Doeffinger at gmx.de>wrote:
> > > Using cygwin to cross-compile makes it very smooth without any
> > > mess involved really.
> > >
> > Oh common. Cygwin is a real mess and I don't think that
> > this environment good point for Win developer.
> > As for me - I close with MSYS (sure I know difference
> > between MSYS and Cygwin) when I firstly found
> > how to build FFmpeg using cross-compiling tools under Ubuntu.
> > Since this time life become really simpler and I got stable
> > environment :D.
> You should maybe try it again, cygwin now comes with a really recent
> version of mingw-w64 and a new-enough nasm so IMO the whole
> install/setup/compile steps work far, far, far more smoothly
> than MinGW/msys _ever_ did, and it should work for 64 bit as well.
> The major disadvantage is that you have to build
> _everything_, including
> zlib and other basic stuff first.
> My main point though was that supporting ICL should work well enough
> if it supports C99 - though you'll still lose inline asm I'd expect
> it's nothing really suitable for production use still.
True, inline assembly still isn't supported by icl. And I guess never
will be again, as ms also kicked it out for x64.
Do you think that inline assembly has to be there (ffmpeg) forever,
because it's liked so much or do you think it's more a question of the
work to be done to move it to separate asm files. Or is it about
adding overhead by function calls?
Sorry, just yarning ;-)
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