[FFmpeg-devel] ffplay failed to build under mingw32
michaelni at gmx.at
Thu May 12 15:51:49 CEST 2011
On Thu, May 12, 2011 at 04:33:36PM +0300, Maksym Veremeyenko wrote:
> 12.05.11 15:44, Michael Niedermayer написав(ла):
>> On Thu, May 12, 2011 at 09:55:44AM +0300, Maksym Veremeyenko wrote:
>>> after "configure: Revert sdl hunk of 4fa18c56. This breaks OSX"
>>> ffplay is stopped to build. That happens because of SDL check fail. To
>> yesterdays de545d2491c5d0013b16fec71696ab93e9997461
>> "configure: Fix SDL detection on OSX and win32"
>> should have fixed that.
>> Please clarify if its still buggy after that or not?
> it fixes, but i have suspicious that if both packages:
> will be installed, it could cause a problem...
> hence, removing check
> check_func_headers SDL.h SDL_Init $sdl_cflags $sdl_libs &&
> and symlinking
> to the
> could be possible solution...
if someone submits a patch that imrpoves things and that gets tested
on osx & mingw i can apply it
ATM if it works i dont want to mess with it as i have neither OSX nor
win32 to test
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
No human being will ever know the Truth, for even if they happen to say it
by chance, they would not even known they had done so. -- Xenophanes
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