libavformat/idcin.c File Reference

id Quake II CIN file demuxer by Mike Melanson (melanson@pcisys.net) For more information about the id CIN format, visit: http://www.csse.monash.edu.au/~timf/ More...

#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"

Go to the source code of this file.

Data Structures

struct  IdcinDemuxContext

Defines

#define HUFFMAN_TABLE_SIZE   (64 * 1024)
#define IDCIN_FPS   14

Functions

static int idcin_probe (AVProbeData *p)
static int idcin_read_header (AVFormatContext *s)
static int idcin_read_packet (AVFormatContext *s, AVPacket *pkt)

Variables

AVInputFormat ff_idcin_demuxer


Detailed Description

id Quake II CIN file demuxer by Mike Melanson (melanson@pcisys.net) For more information about the id CIN format, visit: http://www.csse.monash.edu.au/~timf/

CIN is a somewhat quirky and ill-defined format. Here are some notes for anyone trying to understand the technical details of this format:

The format has no definite file signature. This is problematic for a general-purpose media player that wants to automatically detect file types. However, a CIN file does start with 5 32-bit numbers that specify audio and video parameters. This demuxer gets around the lack of file signature by performing sanity checks on those parameters. Probabalistically, this is a reasonable solution since the number of valid combinations of the 5 parameters is a very small subset of the total 160-bit number space.

Refer to the function idcin_probe() for the precise A/V parameters that this demuxer allows.

Next, each audio and video frame has a duration of 1/14 sec. If the audio sample rate is a multiple of the common frequency 22050 Hz it will divide evenly by 14. However, if the sample rate is 11025 Hz: 11025 (samples/sec) / 14 (frames/sec) = 787.5 (samples/frame) The way the CIN stores audio in this case is by storing 787 sample frames in the first audio frame and 788 sample frames in the second audio frame. Therefore, the total number of bytes in an audio frame is given as: audio frame #0: 787 * (bytes/sample) * (# channels) bytes in frame audio frame #1: 788 * (bytes/sample) * (# channels) bytes in frame audio frame #2: 787 * (bytes/sample) * (# channels) bytes in frame audio frame #3: 788 * (bytes/sample) * (# channels) bytes in frame

Finally, not all id CIN creation tools agree on the resolution of the color palette, apparently. Some creation tools specify red, green, and blue palette components in terms of 6-bit VGA color DAC values which range from 0..63. Other tools specify the RGB components as full 8-bit values that range from 0..255. Since there are no markers in the file to differentiate between the two variants, this demuxer uses the following heuristic:

Definition in file idcin.c.


Define Documentation

#define HUFFMAN_TABLE_SIZE   (64 * 1024)

Definition at line 75 of file idcin.c.

#define IDCIN_FPS   14

Definition at line 76 of file idcin.c.

Referenced by idcin_read_header().


Function Documentation

static int idcin_probe ( AVProbeData p  )  [static]

Definition at line 92 of file idcin.c.

static int idcin_read_header ( AVFormatContext s  )  [static]

Definition at line 141 of file idcin.c.

static int idcin_read_packet ( AVFormatContext s,
AVPacket pkt 
) [static]

Definition at line 213 of file idcin.c.


Variable Documentation

Initial value:

 {
    .name           = "idcin",
    .long_name      = NULL_IF_CONFIG_SMALL("id Cinematic format"),
    .priv_data_size = sizeof(IdcinDemuxContext),
    .read_probe     = idcin_probe,
    .read_header    = idcin_read_header,
    .read_packet    = idcin_read_packet,
}

Definition at line 296 of file idcin.c.


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