Data Structures | |
struct | vdpau_render_state |
This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module. More... | |
Defines | |
#define | FF_VDPAU_STATE_USED_FOR_RENDER 1 |
The videoSurface is used for rendering. | |
#define | FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
The videoSurface is needed for reference/prediction. | |
Functions | |
void | ff_vdpau_h264_set_reference_frames (MpegEncContext *s) |
void | ff_vdpau_add_data_chunk (MpegEncContext *s, const uint8_t *buf, int buf_size) |
void | ff_vdpau_h264_picture_complete (MpegEncContext *s) |
void | ff_vdpau_mpeg_picture_complete (MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count) |
void | ff_vdpau_vc1_decode_picture (MpegEncContext *s, const uint8_t *buf, int buf_size) |
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
#define FF_VDPAU_STATE_USED_FOR_RENDER 1 |
void ff_vdpau_add_data_chunk | ( | MpegEncContext * | s, | |
const uint8_t * | buf, | |||
int | buf_size | |||
) |
Definition at line 110 of file vdpau.c.
Referenced by decode_nal_units(), ff_vdpau_mpeg_picture_complete(), and ff_vdpau_vc1_decode_picture().
void ff_vdpau_h264_picture_complete | ( | MpegEncContext * | s | ) |
void ff_vdpau_h264_set_reference_frames | ( | MpegEncContext * | s | ) |
void ff_vdpau_mpeg_picture_complete | ( | MpegEncContext * | s, | |
const uint8_t * | buf, | |||
int | buf_size, | |||
int | slice_count | |||
) |
void ff_vdpau_vc1_decode_picture | ( | MpegEncContext * | s, | |
const uint8_t * | buf, | |||
int | buf_size | |||
) |