#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "bytestream.h"
Go to the source code of this file.
Data Structures | |
| struct | MmContext |
Defines | |
| #define | MM_PREAMBLE_SIZE 6 |
| #define | MM_TYPE_INTER 0x5 |
| #define | MM_TYPE_INTRA 0x8 |
| #define | MM_TYPE_INTRA_HH 0xc |
| #define | MM_TYPE_INTER_HH 0xd |
| #define | MM_TYPE_INTRA_HHV 0xe |
| #define | MM_TYPE_INTER_HHV 0xf |
| #define | MM_TYPE_PALETTE 0x31 |
Functions | |
| static av_cold int | mm_decode_init (AVCodecContext *avctx) |
| static int | mm_decode_pal (MmContext *s) |
| static int | mm_decode_intra (MmContext *s, int half_horiz, int half_vert) |
| static int | mm_decode_inter (MmContext *s, int half_horiz, int half_vert) |
| static int | mm_decode_frame (AVCodecContext *avctx, void *data, int *data_size, AVPacket *avpkt) |
| static av_cold int | mm_decode_end (AVCodecContext *avctx) |
Variables | |
| AVCodec | ff_mmvideo_decoder |
The MM format was used by IBM-PC ports of ALG's "arcade shooter" games, including Mad Dog McCree and Crime Patrol.
Technical details here: http://wiki.multimedia.cx/index.php?title=American_Laser_Games_MM
Definition in file mmvideo.c.
| #define MM_PREAMBLE_SIZE 6 |
Definition at line 38 of file mmvideo.c.
Referenced by mm_decode_frame(), probe(), and read_packet().
| #define MM_TYPE_INTER 0x5 |
| #define MM_TYPE_INTER_HH 0xd |
| #define MM_TYPE_INTER_HHV 0xf |
| #define MM_TYPE_INTRA 0x8 |
| #define MM_TYPE_INTRA_HH 0xc |
| #define MM_TYPE_INTRA_HHV 0xe |
| #define MM_TYPE_PALETTE 0x31 |
| static av_cold int mm_decode_end | ( | AVCodecContext * | avctx | ) | [static] |
| static int mm_decode_frame | ( | AVCodecContext * | avctx, | |
| void * | data, | |||
| int * | data_size, | |||
| AVPacket * | avpkt | |||
| ) | [static] |
| static av_cold int mm_decode_init | ( | AVCodecContext * | avctx | ) | [static] |
| half_horiz | Half horizontal resolution (0 or 1) | |
| half_vert | Half vertical resolution (0 or 1) |
Definition at line 86 of file mmvideo.c.
Referenced by mm_decode_frame().
Initial value:
{
.name = "mmvideo",
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_MMVIDEO,
.priv_data_size = sizeof(MmContext),
.init = mm_decode_init,
.close = mm_decode_end,
.decode = mm_decode_frame,
.capabilities = CODEC_CAP_DR1,
.long_name = NULL_IF_CONFIG_SMALL("American Laser Games MM Video"),
}
1.5.8