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eacdata.c File Reference

Electronic Arts cdata Format Demuxer by Peter Ross (pross.nosp@m.@xvi.nosp@m.d.org) More...

#include "avformat.h"
#include "internal.h"

Go to the source code of this file.

Data Structures

struct  CdataDemuxContext


static int cdata_probe (AVProbeData *p)
static int cdata_read_header (AVFormatContext *s)
static int cdata_read_packet (AVFormatContext *s, AVPacket *pkt)


AVInputFormat ff_ea_cdata_demuxer

Detailed Description

Electronic Arts cdata Format Demuxer by Peter Ross (pross.nosp@m.@xvi.nosp@m.d.org)

Technical details here: http://wiki.multimedia.cx/index.php?title=EA_Command_And_Conquer_3_Audio_Codec

Definition in file eacdata.c.

Function Documentation

static int cdata_probe ( AVProbeData p)

Definition at line 39 of file eacdata.c.

static int cdata_read_header ( AVFormatContext s)

Definition at line 48 of file eacdata.c.

static int cdata_read_packet ( AVFormatContext s,
AVPacket pkt 

Definition at line 85 of file eacdata.c.

Variable Documentation

AVInputFormat ff_ea_cdata_demuxer
Initial value:
= {
.name = "ea_cdata",
.long_name = NULL_IF_CONFIG_SMALL("Electronic Arts cdata"),
.priv_data_size = sizeof(CdataDemuxContext),
.extensions = "cdata",

Definition at line 97 of file eacdata.c.