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float_dsp.h
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18 
19 #ifndef AVUTIL_FLOAT_DSP_H
20 #define AVUTIL_FLOAT_DSP_H
21 
22 #include "config.h"
23 
24 typedef struct AVFloatDSPContext {
25  /**
26  * Calculate the entry wise product of two vectors of floats and store the result in
27  * a vector of floats.
28  *
29  * @param dst output vector
30  * constraints: 32-byte aligned
31  * @param src0 first input vector
32  * constraints: 32-byte aligned
33  * @param src1 second input vector
34  * constraints: 32-byte aligned
35  * @param len number of elements in the input
36  * constraints: multiple of 16
37  */
38  void (*vector_fmul)(float *dst, const float *src0, const float *src1,
39  int len);
40 
41  /**
42  * Multiply a vector of floats by a scalar float and add to
43  * destination vector. Source and destination vectors must
44  * overlap exactly or not at all.
45  *
46  * @param dst result vector
47  * constraints: 32-byte aligned
48  * @param src input vector
49  * constraints: 32-byte aligned
50  * @param mul scalar value
51  * @param len length of vector
52  * constraints: multiple of 16
53  */
54  void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
55  int len);
56 
57  /**
58  * Multiply a vector of floats by a scalar float. Source and
59  * destination vectors must overlap exactly or not at all.
60  *
61  * @param dst result vector
62  * constraints: 16-byte aligned
63  * @param src input vector
64  * constraints: 16-byte aligned
65  * @param mul scalar value
66  * @param len length of vector
67  * constraints: multiple of 4
68  */
69  void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
70  int len);
71 
72  /**
73  * Multiply a vector of double by a scalar double. Source and
74  * destination vectors must overlap exactly or not at all.
75  *
76  * @param dst result vector
77  * constraints: 32-byte aligned
78  * @param src input vector
79  * constraints: 32-byte aligned
80  * @param mul scalar value
81  * @param len length of vector
82  * constraints: multiple of 8
83  */
84  void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
85  int len);
86 
87  /**
88  * Overlap/add with window function.
89  * Used primarily by MDCT-based audio codecs.
90  * Source and destination vectors must overlap exactly or not at all.
91  *
92  * @param dst result vector
93  * constraints: 16-byte aligned
94  * @param src0 first source vector
95  * constraints: 16-byte aligned
96  * @param src1 second source vector
97  * constraints: 16-byte aligned
98  * @param win half-window vector
99  * constraints: 16-byte aligned
100  * @param len length of vector
101  * constraints: multiple of 4
102  */
103  void (*vector_fmul_window)(float *dst, const float *src0,
104  const float *src1, const float *win, int len);
105 
106  /**
107  * Calculate the entry wise product of two vectors of floats, add a third vector of
108  * floats and store the result in a vector of floats.
109  *
110  * @param dst output vector
111  * constraints: 32-byte aligned
112  * @param src0 first input vector
113  * constraints: 32-byte aligned
114  * @param src1 second input vector
115  * constraints: 32-byte aligned
116  * @param src2 third input vector
117  * constraints: 32-byte aligned
118  * @param len number of elements in the input
119  * constraints: multiple of 16
120  */
121  void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
122  const float *src2, int len);
123 
124  /**
125  * Calculate the entry wise product of two vectors of floats, and store the result
126  * in a vector of floats. The second vector of floats is iterated over
127  * in reverse order.
128  *
129  * @param dst output vector
130  * constraints: 32-byte aligned
131  * @param src0 first input vector
132  * constraints: 32-byte aligned
133  * @param src1 second input vector
134  * constraints: 32-byte aligned
135  * @param len number of elements in the input
136  * constraints: multiple of 16
137  */
138  void (*vector_fmul_reverse)(float *dst, const float *src0,
139  const float *src1, int len);
140 
141  /**
142  * Calculate the sum and difference of two vectors of floats.
143  *
144  * @param v1 first input vector, sum output, 16-byte aligned
145  * @param v2 second input vector, difference output, 16-byte aligned
146  * @param len length of vectors, multiple of 4
147  */
148  void (*butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len);
149 
150  /**
151  * Calculate the scalar product of two vectors of floats.
152  *
153  * @param v1 first vector, 16-byte aligned
154  * @param v2 second vector, 16-byte aligned
155  * @param len length of vectors, multiple of 4
156  *
157  * @return sum of elementwise products
158  */
159  float (*scalarproduct_float)(const float *v1, const float *v2, int len);
161 
162 /**
163  * Return the scalar product of two vectors.
164  *
165  * @param v1 first input vector
166  * @param v2 first input vector
167  * @param len number of elements
168  *
169  * @return sum of elementwise products
170  */
171 float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
172 
173 /**
174  * Initialize a float DSP context.
175  *
176  * @param fdsp float DSP context
177  * @param strict setting to non-zero avoids using functions which may not be IEEE-754 compliant
178  */
179 void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict);
180 
181 
184 void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
187 
188 /**
189  * Allocate a float DSP context.
190  *
191  * @param strict setting to non-zero avoids using functions which may not be IEEE-754 compliant
192  */
194 
195 #endif /* AVUTIL_FLOAT_DSP_H */
void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
float(* scalarproduct_float)(const float *v1, const float *v2, int len)
Calculate the scalar product of two vectors of floats.
Definition: float_dsp.h:159
void(* vector_fmul_reverse)(float *dst, const float *src0, const float *src1, int len)
Calculate the entry wise product of two vectors of floats, and store the result in a vector of floats...
Definition: float_dsp.h:138
void ff_float_dsp_init_mips(AVFloatDSPContext *fdsp)
void ff_float_dsp_init_aarch64(AVFloatDSPContext *fdsp)
void(* vector_fmac_scalar)(float *dst, const float *src, float mul, int len)
Multiply a vector of floats by a scalar float and add to destination vector.
Definition: float_dsp.h:54
void(* vector_fmul_window)(float *dst, const float *src0, const float *src1, const float *win, int len)
Overlap/add with window function.
Definition: float_dsp.h:103
void(* vector_fmul)(float *dst, const float *src0, const float *src1, int len)
Calculate the entry wise product of two vectors of floats and store the result in a vector of floats...
Definition: float_dsp.h:38
void(* butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len)
Calculate the sum and difference of two vectors of floats.
Definition: float_dsp.h:148
AVFloatDSPContext * avpriv_float_dsp_alloc(int strict)
Allocate a float DSP context.
Definition: float_dsp.c:143
void(* vector_dmul_scalar)(double *dst, const double *src, double mul, int len)
Multiply a vector of double by a scalar double.
Definition: float_dsp.h:84
void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict)
Initialize a float DSP context.
Definition: float_dsp.c:119
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(* vector_fmul_scalar)(float *dst, const float *src, float mul, int len)
Multiply a vector of floats by a scalar float.
Definition: float_dsp.h:69
#define src1
Definition: h264pred.c:139
AVS_Value src
Definition: avisynth_c.h:482
float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len)
Return the scalar product of two vectors.
Definition: float_dsp.c:108
void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict)
void(* vector_fmul_add)(float *dst, const float *src0, const float *src1, const float *src2, int len)
Calculate the entry wise product of two vectors of floats, add a third vector of floats and store the...
Definition: float_dsp.h:121
#define src0
Definition: h264pred.c:138
void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp)
int len