19 #ifndef AVUTIL_FLOAT_DSP_H
20 #define AVUTIL_FLOAT_DSP_H
104 const float *
src1,
const float *win,
int len);
122 const float *src2,
int len);
void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
float(* scalarproduct_float)(const float *v1, const float *v2, int len)
Calculate the scalar product of two vectors of floats.
void(* vector_fmul_reverse)(float *dst, const float *src0, const float *src1, int len)
Calculate the entry wise product of two vectors of floats, and store the result in a vector of floats...
void ff_float_dsp_init_mips(AVFloatDSPContext *fdsp)
void ff_float_dsp_init_aarch64(AVFloatDSPContext *fdsp)
void(* vector_fmac_scalar)(float *dst, const float *src, float mul, int len)
Multiply a vector of floats by a scalar float and add to destination vector.
void(* vector_fmul_window)(float *dst, const float *src0, const float *src1, const float *win, int len)
Overlap/add with window function.
void(* vector_fmul)(float *dst, const float *src0, const float *src1, int len)
Calculate the entry wise product of two vectors of floats and store the result in a vector of floats...
void(* butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len)
Calculate the sum and difference of two vectors of floats.
AVFloatDSPContext * avpriv_float_dsp_alloc(int strict)
Allocate a float DSP context.
void(* vector_dmul_scalar)(double *dst, const double *src, double mul, int len)
Multiply a vector of double by a scalar double.
void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict)
Initialize a float DSP context.
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(* vector_fmul_scalar)(float *dst, const float *src, float mul, int len)
Multiply a vector of floats by a scalar float.
float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len)
Return the scalar product of two vectors.
void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict)
void(* vector_fmul_add)(float *dst, const float *src0, const float *src1, const float *src2, int len)
Calculate the entry wise product of two vectors of floats, add a third vector of floats and store the...
void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp)