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Macros
h264idct.h File Reference
#include <stdint.h>

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Macros

#define H264_IDCT(depth)
 

Macro Definition Documentation

#define H264_IDCT (   depth)
Value:
void ff_h264_idct8_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct8_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_add16_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[6*8]);\
void ff_h264_idct_add16intra_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[6*8]);\
void ff_h264_idct8_add4_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[6*8]);\
void ff_h264_idct_add8_422_ ## depth ## _c(uint8_t **dest, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[6*8]);\
void ff_h264_idct_add8_ ## depth ## _c(uint8_t **dest, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[6*8]);\
void ff_h264_luma_dc_dequant_idct_ ## depth ## _c(int16_t *output, int16_t *input, int qmul);\
void ff_h264_chroma422_dc_dequant_idct_ ## depth ## _c(int16_t *block, int qmul);\
void ff_h264_chroma_dc_dequant_idct_ ## depth ## _c(int16_t *block, int qmul);
uint8_t
int depth
Definition: v4l.c:62
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLint GLenum GLboolean GLsizei stride
Definition: opengl_enc.c:105
static int16_t block[64]
Definition: dct-test.c:110

Definition at line 24 of file h264idct.h.