21 #ifndef AVUTIL_SOFTFLOAT_H
22 #define AVUTIL_SOFTFLOAT_H
49 if(v.
exp > 0)
return (
double)v.
mant * (double)(1 << v.
exp);
50 else return (
double)v.
mant / (double)(1 << (-v.
exp));
56 while((a.
mant + 0x1FFFFFFFU)<0x3FFFFFFFU){
84 int t= a.
mant + 0x40000000 < 0;
87 int t= (a.
mant + 0x3FFFFFFF
U)>>31;
116 if(t<0)
return (a.
mant >> (-t)) - b.
mant ;
123 if(t<0)
return (a.
mant >> (-t)) > b.
mant ;
129 if (t <-31)
return b;
169 tabIndex = (val.
mant - 0x20000000) >> 20;
171 rem = val.
mant & 0xFFFFF;
178 if (val.
mant < 0x40000000)
183 val.
exp = (val.
exp >> 1) + 1;
199 sign = (idx << 27) >> 31;
201 cv = (cv ^ sign) - sign;
204 sign = (idx << 27) >> 31;
206 sv = (sv ^ sign) - sign;
212 idx = (int)(((int64_t)cv * ct - (int64_t)sv * st + 0x20000000) >> 30);
214 sv = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
222 idx = (int)(((int64_t)cv * ct - (int64_t)sv * st + 0x20000000) >> 30);
224 sv = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
229 ct = (int)(((int64_t)
av_costbl_4_sf[idx & 0x1f] * (0x800 - (a & 0x7ff)) +
232 st = (int)(((int64_t)
av_sintbl_4_sf[idx & 0x1f] * (0x800 - (a & 0x7ff)) +
236 *c = (int)(((int64_t)cv * ct + (int64_t)sv * st + 0x20000000) >> 30);
238 *s = (int)(((int64_t)cv * st + (int64_t)sv * ct + 0x20000000) >> 30);
static av_always_inline SoftFloat av_sqrt_sf(SoftFloat val)
Rounding-to-nearest used.
const char const char void * val
static const int32_t av_costbl_4_sf[33]
static const SoftFloat FLOAT_05
static av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b)
b has to be normalized and not zero.
static const int32_t av_sintbl_3_sf[32]
static const SoftFloat FLOAT_0
static av_const double av_sf2double(SoftFloat v)
#define av_assert2(cond)
assert() equivalent, that does lie in speed critical code.
static const SoftFloat FLOAT_100000
static av_const SoftFloat av_normalize_sf(SoftFloat a)
static const SoftFloat FLOAT_1
static const SoftFloat FLOAT_0999999
simple assert() macros that are a bit more flexible than ISO C assert().
static av_unused void av_sincos_sf(int a, int *s, int *c)
Rounding-to-nearest used.
static av_const int av_cmp_sf(SoftFloat a, SoftFloat b)
#define FFABS(a)
Absolute value, Note, INT_MIN / INT64_MIN result in undefined behavior as they are not representable ...
static av_const int av_gt_sf(SoftFloat a, SoftFloat b)
static av_const SoftFloat av_normalize1_sf(SoftFloat a)
static const int32_t av_sqrttbl_sf[512+1]
static av_const int av_sf2int(SoftFloat v, int frac_bits)
Rounding is to -inf.
static const int32_t av_costbl_2_sf[32]
static const int32_t av_costbl_1_sf[16]
static const int32_t av_sintbl_2_sf[32]
static av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b)
static av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b)
static const int32_t av_sqr_exp_multbl_sf[2]
common internal and external API header
static const SoftFloat FLOAT_1584893192
static av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b)
static const SoftFloat FLOAT_EPSILON
static const int32_t av_sintbl_4_sf[33]
static const int32_t av_costbl_3_sf[32]
static av_const SoftFloat av_int2sf(int v, int frac_bits)
Converts a mantisse and exponent to a SoftFloat.