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opengl_enc.c
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1 /*
2  * Copyright (c) 2014 Lukasz Marek
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 //TODO: support for more formats
22 //TODO: support for more systems.
23 //TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
24 
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include <unistd.h>
29 #include <stddef.h>
30 
31 #include "config.h"
32 
33 #if HAVE_WINDOWS_H
34 #define WIN32_LEAN_AND_MEAN
35 #include <windows.h>
36 #endif
37 #if HAVE_OPENGL_GL3_H
38 #include <OpenGL/gl3.h>
39 #elif HAVE_ES2_GL_H
40 #include <ES2/gl.h>
41 #else
42 #include <GL/gl.h>
43 #include <GL/glext.h>
44 #endif
45 #if HAVE_GLXGETPROCADDRESS
46 #include <GL/glx.h>
47 #endif
48 
49 #if CONFIG_SDL2
50 #include <SDL.h>
51 #endif
52 
53 #include "libavutil/common.h"
54 #include "libavutil/pixdesc.h"
55 #include "libavutil/log.h"
56 #include "libavutil/opt.h"
57 #include "libavutil/avassert.h"
58 #include "libavutil/avstring.h"
59 #include "libavformat/avformat.h"
60 #include "libavformat/internal.h"
61 #include "libavdevice/avdevice.h"
62 #include "opengl_enc_shaders.h"
63 
64 #ifndef APIENTRY
65 #define APIENTRY
66 #endif
67 
68 /* FF_GL_RED_COMPONENT is used for planar pixel types.
69  * Only red component is sampled in shaders.
70  * On some platforms GL_RED is not available and GL_LUMINANCE have to be used,
71  * but since OpenGL 3.0 GL_LUMINANCE is deprecated.
72  * GL_RED produces RGBA = value, 0, 0, 1.
73  * GL_LUMINANCE produces RGBA = value, value, value, 1.
74  * Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
75 #if defined(GL_RED)
76 #define FF_GL_RED_COMPONENT GL_RED
77 #elif defined(GL_LUMINANCE)
78 #define FF_GL_RED_COMPONENT GL_LUMINANCE
79 #else
80 #define FF_GL_RED_COMPONENT 0x1903; //GL_RED
81 #endif
82 
83 /* Constants not defined for iOS */
84 #define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032
85 #define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
87 #define FF_GL_UNPACK_ROW_LENGTH 0x0CF2
88 
89 /* MinGW exposes only OpenGL 1.1 API */
90 #define FF_GL_ARRAY_BUFFER 0x8892
91 #define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893
92 #define FF_GL_STATIC_DRAW 0x88E4
93 #define FF_GL_FRAGMENT_SHADER 0x8B30
94 #define FF_GL_VERTEX_SHADER 0x8B31
95 #define FF_GL_COMPILE_STATUS 0x8B81
96 #define FF_GL_LINK_STATUS 0x8B82
97 #define FF_GL_INFO_LOG_LENGTH 0x8B84
98 typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture);
99 typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
100 typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
101 typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
102 typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
103 typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name);
104 typedef void (APIENTRY *FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
105 typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer);
106 typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name);
107 typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
108 typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
109 typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
110 typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void);
111 typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program);
112 typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program);
113 typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program);
114 typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
115 typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog);
116 typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
117 typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
118 typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
119 typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
120 typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length);
121 typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
122 typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog);
123 
124 typedef struct FFOpenGLFunctions {
125  FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture
126  FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object
127  FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object
128  FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object
129  FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object
130  FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader
131  FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; //Require GL_ARB_vertex_shader
132  FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; //Require GL_ARB_vertex_shader
133  FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects
134  FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects
135  FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects
136  FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects
137  FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects
138  FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects
139  FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects
140  FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects
141  FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects
142  FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects
143  FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects
144  FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects
145  FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects
146  FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects
147  FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects
148  FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects
149  FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects
151 
152 #define OPENGL_ERROR_CHECK(ctx) \
153 {\
154  GLenum err_code; \
155  if ((err_code = glGetError()) != GL_NO_ERROR) { \
156  av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __FUNCTION__, __LINE__, err_code); \
157  goto fail; \
158  } \
159 }\
160 
161 typedef struct OpenGLVertexInfo
162 {
163  float x, y, z; ///<Position
164  float s0, t0; ///<Texture coords
166 
167 /* defines 2 triangles to display */
168 static const GLushort g_index[6] =
169 {
170  0, 1, 2,
171  0, 3, 2,
172 };
173 
174 typedef struct OpenGLContext {
175  AVClass *class; ///< class for private options
176 
177 #if CONFIG_SDL2
178  SDL_Window *window;
179  SDL_GLContext glcontext;
180 #endif
182 
183  int inited; ///< Set to 1 when write_header was successfully called.
184  uint8_t background[4]; ///< Background color
185  int no_window; ///< 0 for create default window
186  char *window_title; ///< Title of the window
187 
188  /* OpenGL implementation limits */
189  GLint max_texture_size; ///< Maximum texture size
190  GLint max_viewport_width; ///< Maximum viewport size
191  GLint max_viewport_height; ///< Maximum viewport size
192  int non_pow_2_textures; ///< 1 when non power of 2 textures are supported
193  int unpack_subimage; ///< 1 when GL_EXT_unpack_subimage is available
194 
195  /* Current OpenGL configuration */
196  GLuint program; ///< Shader program
197  GLuint vertex_shader; ///< Vertex shader
198  GLuint fragment_shader; ///< Fragment shader for current pix_pmt
199  GLuint texture_name[4]; ///< Textures' IDs
200  GLuint index_buffer; ///< Index buffer
201  GLuint vertex_buffer; ///< Vertex buffer
203  GLint projection_matrix_location; ///< Uniforms' locations
209  GLint position_attrib; ///< Attibutes' locations
211 
212  GLfloat projection_matrix[16]; ///< Projection matrix
213  GLfloat model_view_matrix[16]; ///< Modev view matrix
214  GLfloat color_map[16]; ///< RGBA color map matrix
215  GLfloat chroma_div_w; ///< Chroma subsampling w ratio
216  GLfloat chroma_div_h; ///< Chroma subsampling h ratio
217 
218  /* Stream information */
219  GLenum format;
220  GLenum type;
221  int width; ///< Stream width
222  int height; ///< Stream height
223  enum AVPixelFormat pix_fmt; ///< Stream pixel format
224  int picture_width; ///< Rendered width
225  int picture_height; ///< Rendered height
228 } OpenGLContext;
229 
230 static const struct OpenGLFormatDesc {
232  const char * const * fragment_shader;
233  GLenum format;
234  GLenum type;
235 } opengl_format_desc[] = {
251  { AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
252  { AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
253  { AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
254  { AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
255  { AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
256  { AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
257  { AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
258  { AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
263  { AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
264  { AV_PIX_FMT_BGR48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
265  { AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
266  { AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
267  { AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
268  { AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
269  { AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
270  { AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
277  { AV_PIX_FMT_NONE, NULL }
278 };
279 
281 static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt);
282 static av_cold int opengl_init_context(OpenGLContext *opengl);
283 
285 {
286  glDeleteTextures(4, opengl->texture_name);
287  opengl->texture_name[0] = opengl->texture_name[1] =
288  opengl->texture_name[2] = opengl->texture_name[3] = 0;
289  if (opengl->glprocs.glUseProgram)
290  opengl->glprocs.glUseProgram(0);
291  if (opengl->glprocs.glDeleteProgram) {
292  opengl->glprocs.glDeleteProgram(opengl->program);
293  opengl->program = 0;
294  }
295  if (opengl->glprocs.glDeleteShader) {
296  opengl->glprocs.glDeleteShader(opengl->vertex_shader);
297  opengl->glprocs.glDeleteShader(opengl->fragment_shader);
298  opengl->vertex_shader = opengl->fragment_shader = 0;
299  }
300  if (opengl->glprocs.glBindBuffer) {
303  }
304  if (opengl->glprocs.glDeleteBuffers) {
305  opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
306  opengl->vertex_buffer = opengl->index_buffer = 0;
307  }
308 }
309 
311 {
312  int ret = 0;
313  OpenGLContext *opengl = h->priv_data;
314  opengl->window_width = width;
315  opengl->window_height = height;
316  if (opengl->inited) {
317  if (opengl->no_window &&
319  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
320  goto end;
321  }
322  if ((ret = opengl_prepare_vertex(h)) < 0)
323  goto end;
324  ret = opengl_draw(h, NULL, 1, 0);
325  }
326  end:
327  return ret;
328 }
329 
330 static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
331 {
332  OpenGLContext *opengl = h->priv_data;
333  switch(type) {
335  if (data) {
337  return opengl_resize(h, message->width, message->height);
338  }
339  return AVERROR(EINVAL);
341  return opengl_resize(h, opengl->window_width, opengl->window_height);
342  }
343  return AVERROR(ENOSYS);
344 }
345 
346 #if CONFIG_SDL2
347 static int opengl_sdl_process_events(AVFormatContext *h)
348 {
349  OpenGLContext *opengl = h->priv_data;
351  SDL_Event event;
352  SDL_PumpEvents();
353  while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0) {
354  switch (event.type) {
355  case SDL_QUIT:
356  return AVERROR(EIO);
357  case SDL_KEYDOWN:
358  switch (event.key.keysym.sym) {
359  case SDLK_ESCAPE:
360  case SDLK_q:
361  return AVERROR(EIO);
362  }
363  return 0;
364  case SDL_WINDOWEVENT:
365  switch(event.window.event) {
366  case SDL_WINDOWEVENT_RESIZED:
367  case SDL_WINDOWEVENT_SIZE_CHANGED:
368  SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
369  return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
370  default:
371  break;
372  }
373  }
374  }
375  return 0;
376 }
377 
378 static int av_cold opengl_sdl_create_window(AVFormatContext *h)
379 {
380  OpenGLContext *opengl = h->priv_data;
381  AVDeviceRect message;
382  if (SDL_Init(SDL_INIT_VIDEO)) {
383  av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
384  return AVERROR_EXTERNAL;
385  }
386  opengl->window = SDL_CreateWindow(opengl->window_title,
387  SDL_WINDOWPOS_UNDEFINED,
388  SDL_WINDOWPOS_UNDEFINED,
389  opengl->window_width, opengl->window_height,
390  SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
391  if (!opengl->window) {
392  av_log(opengl, AV_LOG_ERROR, "Unable to create default window: %s\n", SDL_GetError());
393  return AVERROR_EXTERNAL;
394  }
395  opengl->glcontext = SDL_GL_CreateContext(opengl->window);
396  if (!opengl->glcontext) {
397  av_log(opengl, AV_LOG_ERROR, "Unable to create OpenGL context on default window: %s\n", SDL_GetError());
398  return AVERROR_EXTERNAL;
399  }
400  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
401  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
402  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
403  SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
404  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
405  av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_GetCurrentVideoDriver());
406  SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
407  return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
408 }
409 
410 static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
411 {
412  FFOpenGLFunctions *procs = &opengl->glprocs;
413 
414 #define LOAD_OPENGL_FUN(name, type) \
415  procs->name = (type)SDL_GL_GetProcAddress(#name); \
416  if (!procs->name) { \
417  av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
418  return AVERROR(ENOSYS); \
419  }
420 
421  LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
422  LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
423  LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
424  LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
425  LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
426  LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
427  LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
428  LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
429  LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
430  LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
431  LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
432  LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
433  LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
434  LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
435  LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
436  LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
437  LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
438  LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
439  LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
440  LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
441  LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
442  LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
443  LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
444  LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
445  LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
446 
447  return 0;
448 
449 #undef LOAD_OPENGL_FUN
450 }
451 #endif /* CONFIG_SDL2 */
452 
453 #if defined(__APPLE__)
454 static int av_cold opengl_load_procedures(OpenGLContext *opengl)
455 {
456  FFOpenGLFunctions *procs = &opengl->glprocs;
457 
458 #if CONFIG_SDL2
459  if (!opengl->no_window)
460  return opengl_sdl_load_procedures(opengl);
461 #endif
462 
463  procs->glActiveTexture = glActiveTexture;
464  procs->glGenBuffers = glGenBuffers;
465  procs->glDeleteBuffers = glDeleteBuffers;
466  procs->glBufferData = glBufferData;
467  procs->glBindBuffer = glBindBuffer;
468  procs->glGetAttribLocation = glGetAttribLocation;
469  procs->glGetUniformLocation = glGetUniformLocation;
470  procs->glUniform1f = glUniform1f;
471  procs->glUniform1i = glUniform1i;
472  procs->glUniformMatrix4fv = glUniformMatrix4fv;
473  procs->glCreateProgram = glCreateProgram;
474  procs->glDeleteProgram = glDeleteProgram;
475  procs->glUseProgram = glUseProgram;
476  procs->glLinkProgram = glLinkProgram;
477  procs->glGetProgramiv = glGetProgramiv;
478  procs->glGetProgramInfoLog = glGetProgramInfoLog;
479  procs->glAttachShader = glAttachShader;
480  procs->glCreateShader = glCreateShader;
481  procs->glDeleteShader = glDeleteShader;
482  procs->glCompileShader = glCompileShader;
483  procs->glShaderSource = glShaderSource;
484  procs->glGetShaderiv = glGetShaderiv;
485  procs->glGetShaderInfoLog = glGetShaderInfoLog;
486  procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
487  procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
488  return 0;
489 }
490 #else
492 {
493  FFOpenGLFunctions *procs = &opengl->glprocs;
494 
495 #if HAVE_GLXGETPROCADDRESS
496 #define SelectedGetProcAddress glXGetProcAddress
497 #elif HAVE_WGLGETPROCADDRESS
498 #define SelectedGetProcAddress wglGetProcAddress
499 #endif
500 
501 #define LOAD_OPENGL_FUN(name, type) \
502  procs->name = (type)SelectedGetProcAddress(#name); \
503  if (!procs->name) { \
504  av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
505  return AVERROR(ENOSYS); \
506  }
507 
508 #if CONFIG_SDL2
509  if (!opengl->no_window)
510  return opengl_sdl_load_procedures(opengl);
511 #endif
512 
513  LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
514  LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
515  LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
516  LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
517  LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
518  LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
519  LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
520  LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
521  LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
522  LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
523  LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
524  LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
525  LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
526  LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
527  LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
528  LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
529  LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
530  LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
531  LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
532  LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
533  LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
534  LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
535  LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
536  LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
537  LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
538 
539  return 0;
540 
541 #undef SelectedGetProcAddress
542 #undef LOAD_OPENGL_FUN
543 }
544 #endif
545 
546 static void opengl_make_identity(float matrix[16])
547 {
548  memset(matrix, 0, 16 * sizeof(float));
549  matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
550 }
551 
552 static void opengl_make_ortho(float matrix[16], float left, float right,
553  float bottom, float top, float nearZ, float farZ)
554 {
555  float ral = right + left;
556  float rsl = right - left;
557  float tab = top + bottom;
558  float tsb = top - bottom;
559  float fan = farZ + nearZ;
560  float fsn = farZ - nearZ;
561 
562  memset(matrix, 0, 16 * sizeof(float));
563  matrix[0] = 2.0f / rsl;
564  matrix[5] = 2.0f / tsb;
565  matrix[10] = -2.0f / fsn;
566  matrix[12] = -ral / rsl;
567  matrix[13] = -tab / tsb;
568  matrix[14] = -fan / fsn;
569  matrix[15] = 1.0f;
570 }
571 
573 {
574  static const struct{
575  const char *extension;
576  int major;
577  int minor;
578  } required_extensions[] = {
579  { "GL_ARB_multitexture", 1, 3 },
580  { "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object
581  { "GL_ARB_vertex_shader", 2, 0 },
582  { "GL_ARB_fragment_shader", 2, 0 },
583  { "GL_ARB_shader_objects", 2, 0 },
584  { NULL, 0, 0 }
585  };
586  int i, major, minor;
587  const char *extensions, *version;
588 
589  version = glGetString(GL_VERSION);
590  extensions = glGetString(GL_EXTENSIONS);
591 
592  av_log(opengl, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
593  sscanf(version, "%d.%d", &major, &minor);
594 
595  for (i = 0; required_extensions[i].extension; i++) {
596  if (major < required_extensions[i].major &&
597  (major == required_extensions[i].major && minor < required_extensions[i].minor) &&
598  !strstr(extensions, required_extensions[i].extension)) {
599  av_log(opengl, AV_LOG_ERROR, "Required extension %s is not supported.\n",
600  required_extensions[i].extension);
601  av_log(opengl, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
602  return AVERROR(ENOSYS);
603  }
604  }
605  glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size);
606  glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width);
607  opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two");
608 #if defined(GL_ES_VERSION_2_0)
609  opengl->unpack_subimage = !!strstr(extensions, "GL_EXT_unpack_subimage");
610 #else
611  opengl->unpack_subimage = 1;
612 #endif
613 
614  av_log(opengl, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
615  av_log(opengl, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
616  av_log(opengl, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
617  av_log(opengl, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
618  opengl->max_viewport_width, opengl->max_viewport_height);
619 
620  OPENGL_ERROR_CHECK(opengl);
621  return 0;
622  fail:
623  return AVERROR_EXTERNAL;
624 }
625 
627 {
628  int i;
629  for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
630  if (opengl_format_desc[i].fixel_format == format)
632  }
633  return NULL;
634 }
635 
636 static int opengl_type_size(GLenum type)
637 {
638  switch(type) {
639  case GL_UNSIGNED_SHORT:
641  case GL_UNSIGNED_SHORT_5_6_5:
642  return 2;
643  case GL_UNSIGNED_BYTE:
646  default:
647  break;
648  }
649  return 1;
650 }
651 
653 {
654  int i;
655  for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
656  if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
657  opengl->format = opengl_format_desc[i].format;
658  opengl->type = opengl_format_desc[i].type;
659  break;
660  }
661  }
662 }
663 
665 {
666  AVRational sar, dar; /* sample and display aspect ratios */
667  OpenGLContext *opengl = s->priv_data;
668  AVStream *st = s->streams[0];
669  AVCodecParameters *par = st->codecpar;
670 
671  /* compute overlay width and height from the codec context information */
672  sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
673  dar = av_mul_q(sar, (AVRational){ par->width, par->height });
674 
675  /* we suppose the screen has a 1/1 sample aspect ratio */
676  /* fit in the window */
677  if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) {
678  /* fit in width */
679  opengl->picture_width = opengl->window_width;
680  opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num);
681  } else {
682  /* fit in height */
683  opengl->picture_height = opengl->window_height;
684  opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den);
685  }
686 }
687 
688 static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height,
689  int *out_width, int *out_height)
690 {
691  if (opengl->non_pow_2_textures) {
692  *out_width = in_width;
693  *out_height = in_height;
694  } else {
695  int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size);
696  unsigned power_of_2 = 1;
697  while (power_of_2 < max)
698  power_of_2 *= 2;
699  *out_height = power_of_2;
700  *out_width = power_of_2;
701  av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n",
702  in_width, in_height, *out_width, *out_height);
703  }
704 }
705 
707 {
708  const AVPixFmtDescriptor *desc;
709  int shift;
710  enum AVPixelFormat pix_fmt = opengl->pix_fmt;
711 
712  /* We need order of components, not exact position, some minor HACKs here */
713  if (pix_fmt == AV_PIX_FMT_RGB565 || pix_fmt == AV_PIX_FMT_BGR555 ||
714  pix_fmt == AV_PIX_FMT_BGR8 || pix_fmt == AV_PIX_FMT_RGB8)
715  pix_fmt = AV_PIX_FMT_RGB24;
716  else if (pix_fmt == AV_PIX_FMT_BGR565 || pix_fmt == AV_PIX_FMT_RGB555)
717  pix_fmt = AV_PIX_FMT_BGR24;
718 
719  desc = av_pix_fmt_desc_get(pix_fmt);
720  if (!(desc->flags & AV_PIX_FMT_FLAG_RGB))
721  return;
722 
723 #define FILL_COMPONENT(i) { \
724  shift = (desc->comp[i].depth - 1) >> 3; \
725  opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \
726  }
727 
728  memset(opengl->color_map, 0, sizeof(opengl->color_map));
729  FILL_COMPONENT(0);
730  FILL_COMPONENT(1);
731  FILL_COMPONENT(2);
732  if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
733  FILL_COMPONENT(3);
734 
735 #undef FILL_COMPONENT
736 }
737 
738 static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
739 {
740  GLuint shader = opengl->glprocs.glCreateShader(type);
741  GLint result;
742  if (!shader) {
743  av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n");
744  return 0;
745  }
746  opengl->glprocs.glShaderSource(shader, 1, &source, NULL);
747  opengl->glprocs.glCompileShader(shader);
748 
749  opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result);
750  if (!result) {
751  char *log;
752  opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result);
753  if (result) {
754  if ((log = av_malloc(result))) {
755  opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log);
756  av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log);
757  av_free(log);
758  }
759  }
760  goto fail;
761  }
762  OPENGL_ERROR_CHECK(opengl);
763  return shader;
764  fail:
765  opengl->glprocs.glDeleteShader(shader);
766  return 0;
767 }
768 
770 {
771  GLint result;
772  const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
773 
774  if (!fragment_shader_code) {
775  av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n",
776  av_get_pix_fmt_name(pix_fmt));
777  return AVERROR(EINVAL);
778  }
779 
782  if (!opengl->vertex_shader) {
783  av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
784  goto fail;
785  }
787  fragment_shader_code);
788  if (!opengl->fragment_shader) {
789  av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
790  goto fail;
791  }
792 
793  opengl->program = opengl->glprocs.glCreateProgram();
794  if (!opengl->program)
795  goto fail;
796 
797  opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
798  opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
799  opengl->glprocs.glLinkProgram(opengl->program);
800 
801  opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result);
802  if (!result) {
803  char *log;
804  opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_INFO_LOG_LENGTH, &result);
805  if (result) {
806  log = av_malloc(result);
807  if (!log)
808  goto fail;
809  opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log);
810  av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log);
811  av_free(log);
812  }
813  goto fail;
814  }
815 
816  opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position");
817  opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords");
818  opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix");
819  opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix");
820  opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap");
821  opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0");
822  opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1");
823  opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2");
824  opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3");
825  opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w");
826  opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h");
827 
828  OPENGL_ERROR_CHECK(opengl);
829  return 0;
830  fail:
831  opengl->glprocs.glDeleteShader(opengl->vertex_shader);
832  opengl->glprocs.glDeleteShader(opengl->fragment_shader);
833  opengl->glprocs.glDeleteProgram(opengl->program);
834  opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
835  return AVERROR_EXTERNAL;
836 }
837 
839  GLsizei width, GLsizei height)
840 {
841  if (texture) {
842  int new_width, new_height;
843  opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
844  glBindTexture(GL_TEXTURE_2D, texture);
845  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
846  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
847  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
848  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
849  glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0,
850  opengl->format, opengl->type, NULL);
852  }
853  return 0;
854  fail:
855  return AVERROR_EXTERNAL;
856 }
857 
859 {
860  OpenGLContext *opengl = s->priv_data;
861  int tex_w, tex_h;
862 
863  if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
864  opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width);
865  opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height);
866  av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
867  }
868  glViewport(0, 0, opengl->window_width, opengl->window_height);
870  - (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f,
871  - (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f,
872  1.0f, -1.0f);
874 
876 
877  opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f;
878  opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f;
879  opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f;
880  opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f;
881  opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f;
882 
883  opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
884 
885  opengl->vertex[0].s0 = 0.0f;
886  opengl->vertex[0].t0 = 0.0f;
887  opengl->vertex[1].s0 = 0.0f;
888  opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
889  opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
890  opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
891  opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
892  opengl->vertex[3].t0 = 0.0f;
893 
895  opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW);
897  OPENGL_ERROR_CHECK(opengl);
898  return 0;
899  fail:
900  return AVERROR_EXTERNAL;
901 }
902 
903 static int opengl_prepare(OpenGLContext *opengl)
904 {
905  int i;
906  opengl->glprocs.glUseProgram(opengl->program);
907  opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix);
908  opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix);
909  for (i = 0; i < 4; i++)
910  if (opengl->texture_location[i] != -1) {
911  opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i);
912  glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
913  opengl->glprocs.glUniform1i(opengl->texture_location[i], i);
914  }
915  if (opengl->color_map_location != -1)
916  opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map);
917  if (opengl->chroma_div_h_location != -1)
918  opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h);
919  if (opengl->chroma_div_w_location != -1)
920  opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w);
921 
922  OPENGL_ERROR_CHECK(opengl);
923  return 0;
924  fail:
925  return AVERROR_EXTERNAL;
926 }
927 
929 {
930  OpenGLContext *opengl = h->priv_data;
931  int ret;
932 
933  if (!opengl->no_window) {
934 #if CONFIG_SDL2
935  if ((ret = opengl_sdl_create_window(h)) < 0) {
936  av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
937  return ret;
938  }
939 #else
940  av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
941  return AVERROR(ENOSYS);
942 #endif
943  } else {
944  AVDeviceRect message;
945  message.x = message.y = 0;
946  message.width = opengl->window_width;
947  message.height = opengl->window_height;
949  &message , sizeof(message))) < 0) {
950  av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
951  return ret;
952  }
954  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
955  return ret;
956  }
957  }
958  return 0;
959 }
960 
962 {
963  int ret;
964  OpenGLContext *opengl = h->priv_data;
965  if (!opengl->no_window) {
966 #if CONFIG_SDL2
967  SDL_GL_DeleteContext(opengl->glcontext);
968  SDL_DestroyWindow(opengl->window);
969  SDL_Quit();
970 #endif
972  av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
973  return ret;
974  }
975  return 0;
976 }
977 
979 {
980  OpenGLContext *opengl = h->priv_data;
981 
982  if (opengl->no_window &&
984  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
985 
986  opengl_deinit_context(opengl);
988 
989  return 0;
990 }
991 
993 {
994  int i, ret;
995  const AVPixFmtDescriptor *desc;
996 
997  if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0)
998  goto fail;
999 
1000  desc = av_pix_fmt_desc_get(opengl->pix_fmt);
1001  av_assert0(desc->nb_components > 0 && desc->nb_components <= 4);
1002  glGenTextures(desc->nb_components, opengl->texture_name);
1003 
1004  opengl->glprocs.glGenBuffers(2, &opengl->index_buffer);
1005  if (!opengl->index_buffer || !opengl->vertex_buffer) {
1006  av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n");
1007  ret = AVERROR_EXTERNAL;
1008  goto fail;
1009  }
1010 
1011  opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1012  if (desc->nb_components > 1) {
1013  int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA;
1014  int num_planes = desc->nb_components - (has_alpha ? 1 : 0);
1015  if (opengl->non_pow_2_textures) {
1016  opengl->chroma_div_w = 1.0f;
1017  opengl->chroma_div_h = 1.0f;
1018  } else {
1019  opengl->chroma_div_w = 1 << desc->log2_chroma_w;
1020  opengl->chroma_div_h = 1 << desc->log2_chroma_h;
1021  }
1022  for (i = 1; i < num_planes; i++)
1023  if (opengl->non_pow_2_textures)
1024  opengl_configure_texture(opengl, opengl->texture_name[i],
1025  AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
1026  AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
1027  else
1028  opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1029  if (has_alpha)
1030  opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1031  }
1032 
1036 
1037  glEnable(GL_BLEND);
1038  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1039 
1040  glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f,
1041  (float)opengl->background[2] / 255.0f, 1.0f);
1042 
1043  ret = AVERROR_EXTERNAL;
1044  OPENGL_ERROR_CHECK(opengl);
1045 
1046  return 0;
1047  fail:
1048  return ret;
1049 }
1050 
1052 {
1053  OpenGLContext *opengl = h->priv_data;
1054  AVStream *st;
1055  int ret;
1056 
1057  if (h->nb_streams != 1 ||
1060  av_log(opengl, AV_LOG_ERROR, "Only a single video stream is supported.\n");
1061  return AVERROR(EINVAL);
1062  }
1063  st = h->streams[0];
1064  opengl->width = st->codecpar->width;
1065  opengl->height = st->codecpar->height;
1066  opengl->pix_fmt = st->codecpar->format;
1067  if (!opengl->window_width)
1068  opengl->window_width = opengl->width;
1069  if (!opengl->window_height)
1070  opengl->window_height = opengl->height;
1071 
1072  if (!opengl->window_title && !opengl->no_window)
1073  opengl->window_title = av_strdup(h->filename);
1074 
1075  if ((ret = opengl_create_window(h)))
1076  goto fail;
1077 
1078  if ((ret = opengl_read_limits(opengl)) < 0)
1079  goto fail;
1080 
1081  if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1082  av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n",
1083  opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1084  ret = AVERROR(EINVAL);
1085  goto fail;
1086  }
1087 
1088  if ((ret = opengl_load_procedures(opengl)) < 0)
1089  goto fail;
1090 
1091  opengl_fill_color_map(opengl);
1092  opengl_get_texture_params(opengl);
1093 
1094  if ((ret = opengl_init_context(opengl)) < 0)
1095  goto fail;
1096 
1097  if ((ret = opengl_prepare_vertex(h)) < 0)
1098  goto fail;
1099 
1100  glClear(GL_COLOR_BUFFER_BIT);
1101 
1102 #if CONFIG_SDL2
1103  if (!opengl->no_window)
1104  SDL_GL_SwapWindow(opengl->window);
1105 #endif
1106  if (opengl->no_window &&
1108  av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1109  goto fail;
1110  }
1111 
1112  ret = AVERROR_EXTERNAL;
1113  OPENGL_ERROR_CHECK(opengl);
1114 
1115  opengl->inited = 1;
1116  return 0;
1117 
1118  fail:
1120  return ret;
1121 }
1122 
1123 static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index,
1124  const AVPixFmtDescriptor *desc)
1125 {
1126  uint8_t *data = pkt->data;
1127  int wordsize = opengl_type_size(opengl->type);
1128  int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1129  int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1130  int plane = desc->comp[comp_index].plane;
1131 
1132  switch(plane) {
1133  case 0:
1134  break;
1135  case 1:
1136  data += opengl->width * opengl->height * wordsize;
1137  break;
1138  case 2:
1139  data += opengl->width * opengl->height * wordsize;
1140  data += width_chroma * height_chroma * wordsize;
1141  break;
1142  case 3:
1143  data += opengl->width * opengl->height * wordsize;
1144  data += 2 * width_chroma * height_chroma * wordsize;
1145  break;
1146  default:
1147  return NULL;
1148  }
1149  return data;
1150 }
1151 
1152 #define LOAD_TEXTURE_DATA(comp_index, sub) \
1153 { \
1154  int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \
1155  int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \
1156  uint8_t *data; \
1157  int plane = desc->comp[comp_index].plane; \
1158  \
1159  glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \
1160  if (!is_pkt) { \
1161  GLint length = ((AVFrame *)input)->linesize[plane]; \
1162  int bytes_per_pixel = opengl_type_size(opengl->type); \
1163  if (!(desc->flags & AV_PIX_FMT_FLAG_PLANAR)) \
1164  bytes_per_pixel *= desc->nb_components; \
1165  data = ((AVFrame *)input)->data[plane]; \
1166  if (!(length % bytes_per_pixel) && \
1167  (opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \
1168  length /= bytes_per_pixel; \
1169  if (length != width) \
1170  glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, length); \
1171  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1172  opengl->format, opengl->type, data); \
1173  if (length != width) \
1174  glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, 0); \
1175  } else { \
1176  int h; \
1177  for (h = 0; h < height; h++) { \
1178  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \
1179  opengl->format, opengl->type, data); \
1180  data += length; \
1181  } \
1182  } \
1183  } else { \
1184  data = opengl_get_plane_pointer(opengl, input, comp_index, desc); \
1185  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1186  opengl->format, opengl->type, data); \
1187  } \
1188 }
1189 
1190 static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
1191 {
1192  OpenGLContext *opengl = h->priv_data;
1193  enum AVPixelFormat pix_fmt = h->streams[0]->codecpar->format;
1194  const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
1195  int ret;
1196 
1197 #if CONFIG_SDL2
1198  if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
1199  goto fail;
1200 #endif
1201  if (opengl->no_window &&
1203  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1204  goto fail;
1205  }
1206 
1207  glClear(GL_COLOR_BUFFER_BIT);
1208 
1209  if (!repaint) {
1210  if (is_pkt)
1211  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1212  LOAD_TEXTURE_DATA(0, 0)
1213  if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) {
1214  LOAD_TEXTURE_DATA(1, 1)
1215  LOAD_TEXTURE_DATA(2, 1)
1216  if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
1217  LOAD_TEXTURE_DATA(3, 0)
1218  }
1219  }
1220  ret = AVERROR_EXTERNAL;
1221  OPENGL_ERROR_CHECK(opengl);
1222 
1223  if ((ret = opengl_prepare(opengl)) < 0)
1224  goto fail;
1225 
1228  opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0);
1230  opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12);
1232 
1233  glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0);
1234 
1235  ret = AVERROR_EXTERNAL;
1236  OPENGL_ERROR_CHECK(opengl);
1237 
1238 #if CONFIG_SDL2
1239  if (!opengl->no_window)
1240  SDL_GL_SwapWindow(opengl->window);
1241 #endif
1242  if (opengl->no_window &&
1244  av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1245  goto fail;
1246  }
1247 
1248  return 0;
1249  fail:
1250  return ret;
1251 }
1252 
1254 {
1255  return opengl_draw(h, pkt, 0, 1);
1256 }
1257 
1258 static int opengl_write_frame(AVFormatContext *h, int stream_index,
1259  AVFrame **frame, unsigned flags)
1260 {
1261  if ((flags & AV_WRITE_UNCODED_FRAME_QUERY))
1262  return 0;
1263  return opengl_draw(h, *frame, 0, 0);
1264 }
1265 
1266 #define OFFSET(x) offsetof(OpenGLContext, x)
1267 #define ENC AV_OPT_FLAG_ENCODING_PARAM
1268 static const AVOption options[] = {
1269  { "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, CHAR_MIN, CHAR_MAX, ENC },
1270  { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
1271  { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
1272  { "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },
1273  { NULL }
1274 };
1275 
1276 static const AVClass opengl_class = {
1277  .class_name = "opengl outdev",
1278  .item_name = av_default_item_name,
1279  .option = options,
1280  .version = LIBAVUTIL_VERSION_INT,
1282 };
1283 
1285  .name = "opengl",
1286  .long_name = NULL_IF_CONFIG_SMALL("OpenGL output"),
1287  .priv_data_size = sizeof(OpenGLContext),
1288  .audio_codec = AV_CODEC_ID_NONE,
1289  .video_codec = AV_CODEC_ID_RAWVIDEO,
1292  .write_uncoded_frame = opengl_write_frame,
1294  .control_message = opengl_control_message,
1296  .priv_class = &opengl_class,
1297 };
int plane
Definition: avisynth_c.h:422
GLint max_texture_size
Maximum texture size.
Definition: opengl_enc.c:189
Window size change message.
Definition: avdevice.h:134
GLfloat model_view_matrix[16]
Modev view matrix.
Definition: opengl_enc.c:213
static void write_packet(OutputFile *of, AVPacket *pkt, OutputStream *ost, int unqueue)
Definition: ffmpeg.c:671
int plane
Which of the 4 planes contains the component.
Definition: pixdesc.h:35
#define NULL
Definition: coverity.c:32
Repaint request message.
Definition: avdevice.h:144
ptrdiff_t const GLvoid GLenum usage
Definition: opengl_enc.c:101
#define AV_PIX_FMT_YUVA422P16
Definition: pixfmt.h:418
const char * s
Definition: avisynth_c.h:768
static const GLushort g_index[6]
Definition: opengl_enc.c:168
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
Fragment shader for planar RGBA formats.
#define ENC
Definition: opengl_enc.c:1267
static enum AVPixelFormat pix_fmt
static int shift(int a, int b)
Definition: sonic.c:82
#define FF_GL_FRAGMENT_SHADER
Definition: opengl_enc.c:93
FF_PFNGLDELETESHADERPROC glDeleteShader
Definition: opengl_enc.c:145
static int opengl_prepare(OpenGLContext *opengl)
Definition: opengl_enc.c:903
Prepare window buffer message.
Definition: avdevice.h:229
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
Definition: pixdesc.c:2419
float z
Position.
Definition: opengl_enc.c:163
This structure describes decoded (raw) audio or video data.
Definition: frame.h:201
GLfloat chroma_div_h
Chroma subsampling h ratio.
Definition: opengl_enc.c:216
int x
x coordinate of top left corner
Definition: avdevice.h:110
int picture_width
Rendered width.
Definition: opengl_enc.c:224
AVOption.
Definition: opt.h:246
ptrdiff_t const GLvoid * data
Definition: opengl_enc.c:101
const char *const * fragment_shader
Definition: opengl_enc.c:232
FF_PFNGLDELETEPROGRAMPROC glDeleteProgram
Definition: opengl_enc.c:138
planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
Definition: pixfmt.h:67
#define AV_LOG_WARNING
Something somehow does not look correct.
Definition: log.h:182
static int opengl_type_size(GLenum type)
Definition: opengl_enc.c:636
#define LOAD_OPENGL_FUN(name, type)
#define LIBAVUTIL_VERSION_INT
Definition: version.h:86
packed RGB 8:8:8, 24bpp, RGBRGB...
Definition: pixfmt.h:64
const char * desc
Definition: nvenc.c:60
#define FF_GL_LINK_STATUS
Definition: opengl_enc.c:96
#define AV_PIX_FMT_RGBA64
Definition: pixfmt.h:369
GLint model_view_matrix_location
Definition: opengl_enc.c:204
#define APIENTRY
Definition: opengl_enc.c:65
int inited
Set to 1 when write_header was successfully called.
Definition: opengl_enc.c:183
int no_window
0 for create default window
Definition: opengl_enc.c:185
enum AVCodecID codec_id
Specific type of the encoded data (the codec used).
Definition: avcodec.h:4152
planar GBR 4:4:4 24bpp
Definition: pixfmt.h:180
AVRational sample_aspect_ratio
sample aspect ratio (0 if unknown)
Definition: avformat.h:959
int num
Numerator.
Definition: rational.h:59
#define AV_PIX_FMT_BGRA64
Definition: pixfmt.h:374
#define OPENGL_ERROR_CHECK(ctx)
Definition: opengl_enc.c:152
AVS_VideoFrame int int int int new_height
Definition: avisynth_c.h:818
static av_cold int opengl_write_trailer(AVFormatContext *h)
Definition: opengl_enc.c:978
static const char *const FF_OPENGL_VERTEX_SHADER
int version
Definition: avisynth_c.h:766
packed BGR 8:8:8, 32bpp, XBGRXBGR... X=unused/undefined
Definition: pixfmt.h:253
GLfloat v0
Definition: opengl_enc.c:107
static AVPacket pkt
FF_PFNGLATTACHSHADERPROC glAttachShader
Definition: opengl_enc.c:143
GLint texture_location[4]
Definition: opengl_enc.c:208
uint8_t log2_chroma_w
Amount to shift the luma width right to find the chroma width.
Definition: pixdesc.h:92
static void opengl_compute_display_area(AVFormatContext *s)
Definition: opengl_enc.c:664
This struct describes the properties of an encoded stream.
Definition: avcodec.h:4144
FF_PFNGLUSEPROGRAMPROC glUseProgram
Definition: opengl_enc.c:139
Display window buffer message.
Definition: avdevice.h:240
static av_cold int opengl_init_context(OpenGLContext *opengl)
Definition: opengl_enc.c:992
Format I/O context.
Definition: avformat.h:1349
Create window buffer message.
Definition: avdevice.h:218
GLsizei const char ** string
Definition: opengl_enc.c:120
FF_PFNGLCOMPILESHADERPROC glCompileShader
Definition: opengl_enc.c:146
GLint GLenum GLboolean normalized
Definition: opengl_enc.c:105
static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt)
Definition: opengl_enc.c:1253
FF_PFNGLSHADERSOURCEPROC glShaderSource
Definition: opengl_enc.c:147
const char * class_name
The name of the class; usually it is the same name as the context structure type to which the AVClass...
Definition: log.h:72
int avdevice_dev_to_app_control_message(struct AVFormatContext *s, enum AVDevToAppMessageType type, void *data, size_t data_size)
Send control message from device to application.
Definition: avdevice.c:135
int height
Stream height.
Definition: opengl_enc.c:222
#define av_assert0(cond)
assert() equivalent, that is always enabled.
Definition: avassert.h:37
static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
Definition: opengl_enc.c:706
#define FF_GL_ELEMENT_ARRAY_BUFFER
Definition: opengl_enc.c:91
FF_PFNGLUNIFORM1FPROC glUniform1f
Definition: opengl_enc.c:134
planar YUV 4:2:0, 20bpp, (1 Cr & Cb sample per 2x2 Y & A samples)
Definition: pixfmt.h:102
AVComponentDescriptor comp[4]
Parameters that describe how pixels are packed.
Definition: pixdesc.h:117
uint8_t
#define av_cold
Definition: attributes.h:82
#define AV_PIX_FMT_FLAG_ALPHA
The pixel format has an alpha channel.
Definition: pixdesc.h:173
#define av_malloc(s)
#define FF_GL_UNSIGNED_BYTE_3_3_2
Definition: opengl_enc.c:84
int width
Video only.
Definition: avcodec.h:4218
FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation
Definition: opengl_enc.c:133
packed RGB 8:8:8, 32bpp, RGBXRGBX... X=unused/undefined
Definition: pixfmt.h:252
AVOptions.
GLint position_attrib
Attibutes' locations.
Definition: opengl_enc.c:209
Query whether the feature is possible on this stream.
Definition: internal.h:591
static av_cold int end(AVCodecContext *avctx)
Definition: avrndec.c:90
FF_PFNGLGETSHADERIVPROC glGetShaderiv
Definition: opengl_enc.c:148
FF_PFNGLBINDBUFFERPROC glBindBuffer
Definition: opengl_enc.c:129
static int opengl_resize(AVFormatContext *h, int width, int height)
Definition: opengl_enc.c:310
AVStream ** streams
A list of all streams in the file.
Definition: avformat.h:1417
packed ABGR 8:8:8:8, 32bpp, ABGRABGR...
Definition: pixfmt.h:95
GLint GLenum GLboolean GLsizei uintptr_t pointer
Definition: opengl_enc.c:105
static AVFrame * frame
#define height
uint8_t * data
Definition: avcodec.h:1679
FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray
Definition: opengl_enc.c:131
static int flags
Definition: log.c:57
#define AV_PIX_FMT_BGR48
Definition: pixfmt.h:370
GLfloat chroma_div_w
Chroma subsampling w ratio.
Definition: opengl_enc.c:215
#define AV_PIX_FMT_YUV444P16
Definition: pixfmt.h:392
static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt)
Definition: opengl_enc.c:1190
static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
Definition: opengl_enc.c:330
ptrdiff_t size
Definition: opengl_enc.c:101
GLuint vertex_buffer
Vertex buffer.
Definition: opengl_enc.c:201
#define AV_PIX_FMT_YUVA420P16
Definition: pixfmt.h:417
#define av_log(a,...)
GLuint fragment_shader
Fragment shader for current pix_pmt.
Definition: opengl_enc.c:198
GLuint texture_name[4]
Textures' IDs.
Definition: opengl_enc.c:199
FF_PFNGLLINKPROGRAMPROC glLinkProgram
Definition: opengl_enc.c:140
GLint texture_coords_attrib
Definition: opengl_enc.c:210
Main libavdevice API header.
FFOpenGLFunctions glprocs
Definition: opengl_enc.c:181
#define FF_GL_VERTEX_SHADER
Definition: opengl_enc.c:94
planar YUV 4:2:2 24bpp, (1 Cr & Cb sample per 2x1 Y & A samples)
Definition: pixfmt.h:188
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
Definition: log.h:176
uint8_t log2_chroma_h
Amount to shift the luma height right to find the chroma height.
Definition: pixdesc.h:101
FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers
Definition: opengl_enc.c:127
av_default_item_name
#define AVERROR(e)
Definition: error.h:43
#define AV_PIX_FMT_FLAG_RGB
The pixel format contains RGB-like data (as opposed to YUV/grayscale).
Definition: pixdesc.h:148
AVOutputFormat ff_opengl_muxer
Definition: opengl_enc.c:1284
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
Definition: internal.h:179
packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
Definition: pixfmt.h:96
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
Definition: log.h:197
#define AV_PIX_FMT_YUVA444P16
Definition: pixfmt.h:419
enum AVMediaType codec_type
General type of the encoded data.
Definition: avcodec.h:4148
GLenum GLint * params
Definition: opengl_enc.c:114
uint16_t width
Definition: gdv.c:47
#define AV_PIX_FMT_RGB48
Definition: pixfmt.h:365
simple assert() macros that are a bit more flexible than ISO C assert().
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
Fragment shader for planar YUVA formats.
GLsizei GLsizei * length
Definition: opengl_enc.c:115
int non_pow_2_textures
1 when non power of 2 textures are supported
Definition: opengl_enc.c:192
GLsizei count
Definition: opengl_enc.c:109
#define FFMAX(a, b)
Definition: common.h:94
GLint chroma_div_w_location
Definition: opengl_enc.c:206
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
Fragment shader for planar RGB formats.
packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
Definition: pixfmt.h:93
#define fail()
Definition: checkasm.h:109
enum AVPixelFormat fixel_format
Definition: opengl_enc.c:231
#define AV_PIX_FMT_GBRAP16
Definition: pixfmt.h:401
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
Definition: pixfmt.h:94
planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples)
Definition: pixfmt.h:66
return
uint64_t flags
Combination of AV_PIX_FMT_FLAG_...
Definition: pixdesc.h:106
unsigned int nb_streams
Number of elements in AVFormatContext.streams.
Definition: avformat.h:1405
uint8_t background[4]
Background color.
Definition: opengl_enc.c:184
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
Fragment shader for packet RGBA formats.
static SDL_Window * window
Definition: ffplay.c:362
uint8_t nb_components
The number of components each pixel has, (1-4)
Definition: pixdesc.h:83
#define AV_PIX_FMT_GBRP16
Definition: pixfmt.h:398
char filename[1024]
input or output filename
Definition: avformat.h:1425
#define AV_PIX_FMT_GRAY16
Definition: pixfmt.h:363
int64_t av_rescale(int64_t a, int64_t b, int64_t c)
Rescale a 64-bit integer with rounding to nearest.
Definition: mathematics.c:129
#define FFMIN(a, b)
Definition: common.h:96
static av_cold int opengl_write_header(AVFormatContext *h)
Definition: opengl_enc.c:1051
static av_cold void opengl_deinit_context(OpenGLContext *opengl)
Definition: opengl_enc.c:284
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLsizei GLboolean const GLfloat * value
Definition: opengl_enc.c:109
static int write_trailer(AVFormatContext *s1)
Definition: v4l2enc.c:94
static const char * opengl_get_fragment_shader_code(enum AVPixelFormat format)
Definition: opengl_enc.c:626
enum AVPixelFormat pix_fmt
Stream pixel format.
Definition: opengl_enc.c:223
const char * name
Definition: avformat.h:524
FF_PFNGLCREATEPROGRAMPROC glCreateProgram
Definition: opengl_enc.c:137
static const AVOption options[]
Definition: opengl_enc.c:1268
#define FF_GL_RED_COMPONENT
Definition: opengl_enc.c:80
int n
Definition: avisynth_c.h:684
static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
Definition: opengl_enc.c:738
packed RGB 8:8:8, 24bpp, BGRBGR...
Definition: pixfmt.h:65
float t0
Texture coords.
Definition: opengl_enc.c:164
OpenGLVertexInfo vertex[4]
VBO.
Definition: opengl_enc.c:202
typedef GLint(APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC)(GLuint program
FF_PFNGLBUFFERDATAPROC glBufferData
Definition: opengl_enc.c:128
#define FF_ARRAY_ELEMS(a)
Destroy window buffer message.
Definition: avdevice.h:251
#define FF_GL_STATIC_DRAW
Definition: opengl_enc.c:92
#define FILL_COMPONENT(i)
Stream structure.
Definition: avformat.h:889
#define AVFMT_NOTIMESTAMPS
Format does not need / have any timestamps.
Definition: avformat.h:486
#define AV_PIX_FMT_YUV420P16
Definition: pixfmt.h:390
#define AV_PIX_FMT_BGR555
Definition: pixfmt.h:372
GLint chroma_div_h_location
Definition: opengl_enc.c:207
static int opengl_release_window(AVFormatContext *h)
Definition: opengl_enc.c:961
packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb)
Definition: pixfmt.h:84
GLuint shader
Definition: opengl_enc.c:116
#define AV_LOG_INFO
Standard information.
Definition: log.h:187
FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog
Definition: opengl_enc.c:142
char * av_strdup(const char *s)
Duplicate a string.
Definition: mem.c:237
int height
height
Definition: avdevice.h:113
static const struct OpenGLFormatDesc opengl_format_desc[]
GLfloat projection_matrix[16]
Projection matrix.
Definition: opengl_enc.c:212
planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples)
Definition: pixfmt.h:189
GLenum pname
Definition: opengl_enc.c:114
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
Definition: pixdesc.h:81
FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv
Definition: opengl_enc.c:136
static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height, int *out_width, int *out_height)
Definition: opengl_enc.c:688
static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
Definition: opengl_enc.c:652
static const char *const FF_OPENGL_FRAGMENT_SHADER_GRAY
static int opengl_create_window(AVFormatContext *h)
Definition: opengl_enc.c:928
#define FF_GL_INFO_LOG_LENGTH
Definition: opengl_enc.c:97
static av_cold int opengl_read_limits(OpenGLContext *opengl)
Definition: opengl_enc.c:572
typedef GLuint(APIENTRY *FF_PFNGLCREATEPROGRAMPROC)(void)
GLint GLenum type
Definition: opengl_enc.c:105
static const char * window_title
Definition: ffplay.c:312
GLsizei bufSize
Definition: opengl_enc.c:115
planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples)
Definition: pixfmt.h:68
static const char * format
Definition: movenc.c:47
Describe the class of an AVClass context structure.
Definition: log.h:67
static void opengl_make_ortho(float matrix[16], float left, float right, float bottom, float top, float nearZ, float farZ)
Definition: opengl_enc.c:552
int index
Definition: gxfenc.c:89
Rational number (pair of numerator and denominator).
Definition: rational.h:58
FF_PFNGLGENBUFFERSPROC glGenBuffers
Definition: opengl_enc.c:126
FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog
Definition: opengl_enc.c:149
#define FF_GL_ARRAY_BUFFER
Definition: opengl_enc.c:90
static av_cold int opengl_prepare_vertex(AVFormatContext *s)
Definition: opengl_enc.c:858
packed BGR 8:8:8, 32bpp, BGRXBGRX... X=unused/undefined
Definition: pixfmt.h:254
GLsizei GLsizei char * infoLog
Definition: opengl_enc.c:115
GLsizei GLboolean transpose
Definition: opengl_enc.c:109
GLuint vertex_shader
Vertex shader.
Definition: opengl_enc.c:197
FF_PFNGLUNIFORM1IPROC glUniform1i
Definition: opengl_enc.c:135
static int av_cold opengl_load_procedures(OpenGLContext *opengl)
Definition: opengl_enc.c:491
offset must point to two consecutive integers
Definition: opt.h:233
GLint color_map_location
Definition: opengl_enc.c:205
#define FF_GL_UNSIGNED_BYTE_2_3_3_REV
Definition: opengl_enc.c:85
int picture_height
Rendered height.
Definition: opengl_enc.c:225
#define AV_PIX_FMT_BGR565
Definition: pixfmt.h:371
FF_PFNGLGETPROGRAMIVPROC glGetProgramiv
Definition: opengl_enc.c:141
int width
width
Definition: avdevice.h:112
GLuint program
Shader program.
Definition: opengl_enc.c:196
char * window_title
Title of the window.
Definition: opengl_enc.c:186
#define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV
Definition: opengl_enc.c:86
static int av_cmp_q(AVRational a, AVRational b)
Compare two rationals.
Definition: rational.h:89
int unpack_subimage
1 when GL_EXT_unpack_subimage is available
Definition: opengl_enc.c:193
Main libavformat public API header.
static int opengl_write_frame(AVFormatContext *h, int stream_index, AVFrame **frame, unsigned flags)
Definition: opengl_enc.c:1258
GLint GLenum GLboolean GLsizei stride
Definition: opengl_enc.c:105
FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer
Definition: opengl_enc.c:132
planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples)
Definition: pixfmt.h:62
Y , 8bpp.
Definition: pixfmt.h:70
static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
Definition: opengl_enc.c:769
FF_PFNGLACTIVETEXTUREPROC glActiveTexture
Definition: opengl_enc.c:125
common internal and external API header
#define AVFMT_NOFILE
Demuxer will use avio_open, no opened file should be provided by the caller.
Definition: avformat.h:478
GLuint * buffers
Definition: opengl_enc.c:99
planar GBRA 4:4:4:4 32bpp
Definition: pixfmt.h:229
GLint max_viewport_height
Maximum viewport size.
Definition: opengl_enc.c:191
FF_PFNGLCREATESHADERPROC glCreateShader
Definition: opengl_enc.c:144
GLint max_viewport_width
Maximum viewport size.
Definition: opengl_enc.c:190
packed RGB 3:3:2, 8bpp, (msb)2R 3G 3B(lsb)
Definition: pixfmt.h:87
#define AV_PIX_FMT_RGB555
Definition: pixfmt.h:367
planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples)
Definition: pixfmt.h:69
#define FF_GL_COMPILE_STATUS
Definition: opengl_enc.c:95
GLfloat color_map[16]
RGBA color map matrix.
Definition: opengl_enc.c:214
int den
Denominator.
Definition: rational.h:60
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
Fragment shader for planar YUV formats.
static const AVClass opengl_class
Definition: opengl_enc.c:1276
#define AVFMT_VARIABLE_FPS
Format allows variable fps.
Definition: avformat.h:489
#define av_free(p)
void * priv_data
Format private data.
Definition: avformat.h:1377
GLuint index_buffer
Index buffer.
Definition: opengl_enc.c:200
#define OFFSET(x)
Definition: opengl_enc.c:1266
static void write_header(FFV1Context *f)
Definition: ffv1enc.c:337
static uint8_t * opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index, const AVPixFmtDescriptor *desc)
Definition: opengl_enc.c:1123
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
Fragment shader for packet RGB formats.
GLenum format
Definition: opengl_enc.c:219
static const struct twinvq_data tab
#define LOAD_TEXTURE_DATA(comp_index, sub)
Definition: opengl_enc.c:1152
#define AV_PIX_FMT_RGB565
Definition: pixfmt.h:366
static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture, GLsizei width, GLsizei height)
Definition: opengl_enc.c:838
AVRational av_mul_q(AVRational b, AVRational c)
Multiply two rationals.
Definition: rational.c:80
planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples)
Definition: pixfmt.h:100
FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation
Definition: opengl_enc.c:130
AVCodecParameters * codecpar
Definition: avformat.h:1252
int y
y coordinate of top left corner
Definition: avdevice.h:111
const char * av_get_pix_fmt_name(enum AVPixelFormat pix_fmt)
Return the short name for a pixel format, NULL in case pix_fmt is unknown.
Definition: pixdesc.c:2335
packed RGB 8:8:8, 32bpp, XRGBXRGB... X=unused/undefined
Definition: pixfmt.h:251
int width
Stream width.
Definition: opengl_enc.c:221
static void opengl_make_identity(float matrix[16])
Definition: opengl_enc.c:546
#define AVERROR_EXTERNAL
Generic error in an external library.
Definition: error.h:57
AVPixelFormat
Pixel format.
Definition: pixfmt.h:60
This structure stores compressed data.
Definition: avcodec.h:1656
#define AV_PIX_FMT_FLAG_PLANAR
At least one pixel component is not in the first data plane.
Definition: pixdesc.h:144
#define AV_PIX_FMT_YUV422P16
Definition: pixfmt.h:391
GLuint buffer
Definition: opengl_enc.c:102
#define AV_CEIL_RSHIFT(a, b)
Definition: common.h:58
const char * name
Definition: opengl_enc.c:103
GLint projection_matrix_location
Uniforms' locations.
Definition: opengl_enc.c:203