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FFmpeg
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#include <stdint.h>#include <d3d11.h>Go to the source code of this file.
Data Structures | |
| struct | AVD3D11VAContext |
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More... | |
Macros | |
| #define | _WIN32_WINNT 0x0602 |
| #define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
| Work around for Direct3D11 and old UVD/UVD+ ATI video cards. More... | |
| #define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 |
| Work around for Direct3D11 and old Intel GPUs with ClearVideo interface. More... | |
Functions | |
| AVD3D11VAContext * | av_d3d11va_alloc_context (void) |
| Allocate an AVD3D11VAContext. More... | |
Public libavcodec D3D11VA header.
Definition in file d3d11va.h.
1.8.17