Data Structures | Macros | Functions
texturedsp.h File Reference
#include <stddef.h>
#include <stdint.h>

Go to the source code of this file.

Data Structures

struct  TextureDSPContext


#define TEXTURE_BLOCK_W   4
#define TEXTURE_BLOCK_H   4


void ff_texturedsp_init (TextureDSPContext *c)
void ff_texturedspenc_init (TextureDSPContext *c)

Detailed Description

Texture block (4x4) module

References: https://www.opengl.org/wiki/S3_Texture_Compression https://www.opengl.org/wiki/Red_Green_Texture_Compression https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx

All functions return how much data has been written or read.

Pixel input or output format is always AV_PIX_FMT_RGBA.

Definition in file texturedsp.h.

Macro Definition Documentation


#define TEXTURE_BLOCK_W   4

Definition at line 42 of file texturedsp.h.


#define TEXTURE_BLOCK_H   4

Definition at line 43 of file texturedsp.h.

Function Documentation

◆ ff_texturedsp_init()

void ff_texturedsp_init ( TextureDSPContext c)

Definition at line 637 of file texturedsp.c.

Referenced by dds_decode(), dxv_init(), hap_init(), and txd_decode_frame().

◆ ff_texturedspenc_init()

void ff_texturedspenc_init ( TextureDSPContext c)

Definition at line 666 of file texturedspenc.c.

Referenced by hap_init().