Go to the documentation of this file.
51 int is_first_table = 1, had_offsets = 0, had_compressors = 0, had_sizes = 0;
62 switch (section_type) {
67 for (
i = 0;
i < section_size;
i++) {
68 ctx->chunks[
i].compressor = bytestream2_get_byte(gbc) << 4;
77 for (
i = 0;
i < section_size / 4;
i++) {
78 ctx->chunks[
i].compressed_size = bytestream2_get_le32(gbc);
87 for (
i = 0;
i < section_size / 4;
i++) {
88 ctx->chunks[
i].compressed_offset = bytestream2_get_le32(gbc);
99 if (!had_sizes || !had_compressors)
105 size_t running_size = 0;
106 for (
i = 0;
i <
ctx->chunk_count;
i++) {
107 ctx->chunks[
i].compressed_offset = running_size;
108 if (
ctx->chunks[
i].compressed_size > UINT32_MAX - running_size)
110 running_size +=
ctx->chunks[
i].compressed_size;
120 size_t running_offset = 0;
121 for (
i = 0;
i <
ctx->chunk_count;
i++) {
122 if (
ctx->chunks[
i].compressed_offset != running_offset
125 running_offset +=
ctx->chunks[
i].compressed_size;
136 const char *compressorstr;
150 "Invalid texture format %#04x.\n", section_type & 0x0F);
154 switch (section_type & 0xF0) {
159 ctx->chunks[0].compressor = section_type & 0xF0;
160 ctx->chunks[0].compressed_offset = 0;
161 ctx->chunks[0].compressed_size =
ctx->texture_section_size;
164 compressorstr =
"none";
166 compressorstr =
"snappy";
175 compressorstr =
"complex";
187 for (
i = 0;
i <
ctx->chunk_count;
i++) {
201 int64_t uncompressed_size;
205 if (uncompressed_size < 0) {
206 return uncompressed_size;
223 int chunk_nb,
int thread_nb)
235 int64_t uncompressed_size =
ctx->tex_size;
257 int start_texture_section = 0;
262 if (
ctx->texture_count == 2) {
266 if ((section_type & 0x0F) != 0x0D) {
267 av_log(avctx,
AV_LOG_ERROR,
"Invalid section type in 2 textures mode %#04x.\n", section_type);
270 start_texture_section = 4;
278 for (t = 0; t <
ctx->texture_count; t++) {
288 *
ctx->dec[t].tex_ratio) {
293 start_texture_section +=
ctx->texture_section_size + 4;
299 ctx->dec[t].tex_data.in =
ctx->gbc.buffer;
303 *
ctx->dec[t].tex_ratio) {
314 ctx->chunk_results,
ctx->chunk_count);
316 for (
i = 0;
i <
ctx->chunk_count;
i++) {
317 if (
ctx->chunk_results[
i] < 0)
318 return ctx->chunk_results[
i];
321 ctx->dec[t].tex_data.in =
ctx->tex_buf;
324 ctx->dec[t].frame_data.out =
frame->data[0];
325 ctx->dec[t].stride =
frame->linesize[0];
331 frame->key_frame = 1;
340 const char *texture_name;
355 ctx->texture_count = 1;
356 ctx->dec[0].raw_ratio = 16;
361 case MKTAG(
'H',
'a',
'p',
'1'):
362 texture_name =
"DXT1";
363 ctx->dec[0].tex_ratio = 8;
364 ctx->dec[0].tex_funct =
ctx->dxtc.dxt1_block;
367 case MKTAG(
'H',
'a',
'p',
'5'):
368 texture_name =
"DXT5";
369 ctx->dec[0].tex_ratio = 16;
370 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5_block;
373 case MKTAG(
'H',
'a',
'p',
'Y'):
374 texture_name =
"DXT5-YCoCg-scaled";
375 ctx->dec[0].tex_ratio = 16;
376 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5ys_block;
379 case MKTAG(
'H',
'a',
'p',
'A'):
380 texture_name =
"RGTC1";
381 ctx->dec[0].tex_ratio = 8;
382 ctx->dec[0].tex_funct =
ctx->dxtc.rgtc1u_gray_block;
383 ctx->dec[0].raw_ratio = 4;
386 case MKTAG(
'H',
'a',
'p',
'M'):
387 texture_name =
"DXT5-YCoCg-scaled / RGTC1";
388 ctx->dec[0].tex_ratio = 16;
389 ctx->dec[1].tex_ratio = 8;
390 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5ys_block;
391 ctx->dec[1].tex_funct =
ctx->dxtc.rgtc1u_alpha_block;
392 ctx->dec[1].raw_ratio = 16;
393 ctx->dec[1].slice_count =
ctx->dec[0].slice_count;
395 ctx->texture_count = 2;
428 .codec_tags = (
const uint32_t []){
429 MKTAG(
'H',
'a',
'p',
'1'),
430 MKTAG(
'H',
'a',
'p',
'5'),
431 MKTAG(
'H',
'a',
'p',
'Y'),
432 MKTAG(
'H',
'a',
'p',
'A'),
433 MKTAG(
'H',
'a',
'p',
'M'),
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
static av_always_inline int bytestream2_seek(GetByteContext *g, int offset, int whence)
This structure describes decoded (raw) audio or video data.
int ff_hap_parse_section_header(GetByteContext *gbc, int *section_size, enum HapSectionType *section_type)
int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb)
AVCodec p
The public AVCodec.
static int hap_parse_decode_instructions(HapContext *ctx, int size)
int thread_count
thread count is used to decide how many independent tasks should be passed to execute()
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have so the codec calls ff_thread_report set FF_CODEC_CAP_ALLOCATE_PROGRESS in AVCodec caps_internal and use ff_thread_get_buffer() to allocate frames. The frames must then be freed with ff_thread_release_buffer(). Otherwise decode directly into the user-supplied frames. Call ff_thread_report_progress() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
static int hap_decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *avpkt)
#define FF_CODEC_TAGS_END
FFCodec.codec_tags termination value.
static av_cold int hap_close(AVCodecContext *avctx)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_CODEC_DECODE_CB(func)
av_cold void ff_hap_free_context(HapContext *ctx)
static av_cold int hap_init(AVCodecContext *avctx)
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
av_cold void ff_texturedsp_init(TextureDSPContext *c)
@ AV_PIX_FMT_RGBA
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static int decompress_chunks_thread(AVCodecContext *avctx, void *arg, int chunk_nb, int thread_nb)
@ AV_PICTURE_TYPE_I
Intra.
static av_always_inline unsigned int bytestream2_get_buffer(GetByteContext *g, uint8_t *dst, unsigned int size)
@ HAP_ST_DECODE_INSTRUCTIONS
int ff_hap_set_chunk_count(HapContext *ctx, int count, int first_in_frame)
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
const FFCodec ff_hap_decoder
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
enum HapCompressor compressor
int av_reallocp(void *ptr, size_t size)
Allocate, reallocate, or free a block of memory through a pointer to a pointer.
#define AV_CODEC_CAP_SLICE_THREADS
Codec supports slice-based (or partition-based) multithreading.
@ AV_PIX_FMT_RGB0
packed RGB 8:8:8, 32bpp, RGBXRGBX... X=unused/undefined
@ HAP_ST_COMPRESSOR_TABLE
#define i(width, name, range_min, range_max)
#define FF_CODEC_CAP_INIT_THREADSAFE
The codec does not modify any global variables in the init function, allowing to call the init functi...
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
#define AVERROR_DECODER_NOT_FOUND
Decoder not found.
int coded_width
Bitstream width / height, may be different from width/height e.g.
int64_t ff_snappy_peek_uncompressed_length(GetByteContext *gb)
Get the uncompressed length of an input buffer compressed using the Snappy algorithm.
static int hap_can_use_tex_in_place(HapContext *ctx)
unsigned int codec_tag
fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A').
This structure stores compressed data.
int ff_snappy_uncompress(GetByteContext *gb, uint8_t *buf, int64_t *size)
Decompress an input buffer using Snappy algorithm.
uint32_t compressed_offset
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
#define MKTAG(a, b, c, d)
int av_image_check_size(unsigned int w, unsigned int h, int log_offset, void *log_ctx)
Check if the given dimension of an image is valid, meaning that all bytes of the image can be address...
int(* execute2)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count)
The codec may call this to execute several independent things.
static int hap_parse_frame_header(AVCodecContext *avctx)